Revision as of 06:34, 6 July 2023 by SurtrFan8511(talk | contribs)(Created page with "{{#vardefine:transient acquisition|Unobtainable}} {{#vardefine:transient availability|Unavailable}} <!--Chapter 14 enemies--> {{#masterdata:Card|197489}}")
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 25~50%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin front of self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hit units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 26 statuses
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm ResistanceAcquire skill for 3 turns: [Status Resistance] Remove Charm / 100% (Irremovable Buff) to self and allieson the entire board Apply Advantage vs BurnAcquire skill for 999 turns: [Attack Modifier] Deal 1.5x damage to Burn-affected enemies (includes stackables) (Irremovable Buff) to self and allieson the entire board / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 25~50% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 statuses
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units + Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Research Files
Official English
"A Transient from Garo Demana and creator of the original Final Judgment, Ahura Mazda speaks on behalf of his land's faith as the manifestation of light and the world's representative. Divine willpower enables him to endure the infinite looping of time that is eternal recurrence, and he possesses a muscular body to match that mental hardiness. He hangs his metaphorical hat in the Rule Makers Guild, which presides over the eastern half of the city from the central ward of Chuo, and his activities are focused around Tokyo Cathedral, which is built on that ward's finest land. A staunch believer that human nature is fundamentally good, he holds that all physically born into this world are good at heart; the only true evil is Ahriman, a strictly hypothetical personality that does not exist in the simplest sense of the word. This strong belief enables him to conduct the same noble acts over and over without the slightest hesitation, and no matter who he fights in one-on-one combat, his Role ensures he will eventually defeat them one time. The unspoken implication is that he is fated to fight against anyone who believes themselves to be a villain. Ahura Mazda's hobbies include mental and physical training and rejuvenation, as well as sunbathing with local naturalists. He also appreciates fairness and has a special fondness for those who take no shortcuts in their work."