[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 3 turns. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 2 squares / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin reverse Slash range / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+3~6 CP to alliesin reverse Slash range / 20~40%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 skills
"Yamasachihiko is a Transient hunter and conqueror of the mountains in the other world of Takamagahara. In Tokyo, he joins an academy where he can learn about nature conservation, specializing in mountain protection. He long considered his brother—a fisherman of the sea—both his idol and rival, and tried to exchange tools with him to see what it was like to be in each other's shoes. It was at this time that Yamasachihiko lost his brother's treasured fish hook, and he has been searching for it ever since. By nature, Yamasachihiko is a bold person, unattuned to fine details, so searching for a tiny fish hook isn't his forte. Whenever he spots something shiny on the side of the road, he grabs it, thinking it is a fish hook, only to have his hopes end in disappointment. Still, he is persistent in his search for the fish hook due to his complicated feelings toward his older brother, who stubbornly refuses to accept the hook's loss. Yamasachihiko loves to dance and admires those who can dance as well."
Translated from Japanese
Deity from the other world of Takamagahara and Transient mountain hunter. He belongs to a certain school in Tokyo where he can learn the professional duties of a nature preserver that protects mountains. He admires and opposes his sea fisher older brother and has exchanged tools with him, and he's tried fishing through learning via imitation. Since losing his brother's prized fish hook, he's been constantly looking for it. By nature he's largehearted and not one to sweat the details, so he's not suited for looking for a small object. Every time he sees something shiny by the road he leaps at it thinking it's the fish hook, only to slump his shoulders in dejection. Despite that his tenacity at continuing this search is due to complicated emotions towards the brother he stubbornly hasn't accepted. He holds thoughts of praise for those with an eye for enjoying dances and are good dancers.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 3 turns. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units and enemieson the left and right of them by 2 squares / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesbeside or in reverse Slash range / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+3~6 CP to alliesbeside or in reverse Slash range / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 skills
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units and enemieson the left and right of them by 2 squares / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units and enemiesin front and behind of them / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts StrengtheningWhile user has Guts: DEF Up by 0.7x for 999 turns (Irremovable Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100%
Attract hit units and enemieson the left and right of them by 2 squares + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units
"Yamasachihiko's original sacred artifact was a hunting sword. He cast its metal into a thousand fish hooks to atone for losing his brother's. However, his brother did not accept the hooks, insisting he wanted the original one. Luckily, Yamasachihiko's sacred artifact still works as a weapon. He can now change its form into either a sword or a thousand fish hooks at will. Yamasachihiko writes his name on all of his possessions to avoid ever losing anything again. He fears a certain hobbyist mountaineer, who climbs mountains with a sense of professionalism that Yamasachihiko cannot understand."
Translated from Japanese
The original Sacred Artifact Yamasachihiko holds is a sword used in hunting. As atonement for losing his brother's fish hook he's melted it down and turned it into a thousand fish hooks. However, his brother said he wanted his original hook back and did not accept them. As a result of that, when it's in his hands Yamasachihiko's artifact retains its purpose as a sword and is able to transform into fish hooks at his will. He writes his name on all of his property as if to never lose anything again. Yamasachihiko climbs mountains as a part of business, and he fears and does not understand a certain hobbyist mountain climber.
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin Thrust range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin Thrust range / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to allies2 squares to the left and right of self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to allies2 squares to the left and right of self / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 40~80% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-750~-1500 HP to enemies near hit units,on the left and right of them +6~12 CP to allies1 square around self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self / 40~80%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) +5~10 CP to allies1 square around self (Total turns 2, 4, 6...) +200~400 HP to allies1 square around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to self and allies3 squares to the left and right of self Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to alliesin reverse Long Slash range Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to alliesin a 3-square horizontal line around the 2nd square behind self Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to alliesat the 3rd square behind self Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to alliesin Long Slash range Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to alliesin a 3-square horizontal line around the 2nd square in front of self Apply Fear ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Fear / 100% (Buff) to alliesat the 3rd square in front of self Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to self and allies3 squares to the left and right of self Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to alliesin reverse Long Slash range Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to alliesin a 3-square horizontal line around the 2nd square behind self Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to alliesat the 3rd square behind self Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to alliesin Long Slash range Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to alliesin a 3-square horizontal line around the 2nd square in front of self Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to alliesat the 3rd square in front of self / 50~100%
The original Sacred Artifact Yamasachihiko holds is a sword used in hunting. As atonement for losing his brother's fish hook he's melted it down and turned it into a thousand fish hooks. However, his brother said he wanted his original hook back and did not accept them. As a result of that, when it's in his hands Yamasachihiko's artifact retains its purpose as a sword and is able to transform into fish hooks at his will. He writes his name on all of his property as if to never lose anything again. Yamasachihiko climbs mountains as a part of business, and he fears and does not understand a certain hobbyist mountain climber.
Yamasachihiko is more commonly known as the deity, Hoori. He is said to be the great-grandson of the goddess Amaterasu, and the grandfather of the first Japanese Emperor, Jinmu. He is also the basis of the character Urashima Tarō from the fairy tale of the same name.
The writing on his sword is in Woshite script. Reading from tip to hilt spells out "Yamasachihiko".
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He has the longest name in the game, is from the gate with the longest name in the game, and will suck your dick faster than you can say "Hey, it's Yamasachihiko from Takamagahara!"
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This event started on Shino's birthday right? You know what that means. Yamasachihiko take Shino's dead corpse and turns it into a car so he can drift in the night of fire.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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