|
JP Name |
危機察知の妙手 |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
45% |
|
|
JP Name |
危機察知の妙手 |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Ranged DefenseAcquire skill for 1 turn: [Defense Modifier] Take 0.1x damage from Snipe-ranged and Shot-ranged enemies / 100% (Irremovable Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
|
JP Name |
危機察知の妙手 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
45% |
This is an additional effect |
|
|
JP Name |
危機察知の妙手 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Melee DefenseAcquire skill for 1 turn: [Defense Modifier] Take 0.1x damage from Slash-ranged, Blow-ranged and Long Slash-ranged enemies / 100% (Irremovable Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
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