[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units (Phase turn 1) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 3 turns. (Buff) to hit units (Phase turn 1) Apply DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Ruler enemies Deal 1.5x damage to Ruler enemies Deal 1.5x damage to Ruler of Munition enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to enemies near hit units,1 square around them / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to alliesdirectly adjacent to self / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesin Slash range / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply OppressionCannot move at will for 2 turns (Debuff) to enemies near hit units,in a 5-square horizontal line around the back of them / 50~100%
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 3 turns. (Buff) to hit units + Apply DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) to hit units + Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self
"Masanori's Sacred Artifact is a standard-length Dagger with a sheath made of the same sort of silvervine wood often used for catnip. Its Rule can call forth the memories of beasts who've died and have them possess targeted hosts, which he uses in combat to sic the Felis Therians who raised him upon his unsuspecting foes. This causes these foes to experience identity crises similar to his own, but with an immediate onset that essentially destroys them from within. In terms of the Game, Masanori belongs to the Invaders guild, where it seems so many of the most popular, influential, and gregarious individuals from each of the 24 worlds flock. Of particular note are the officers, whose proclamations resound throughout Tokyo almost as soon as they're made. Only the Akihabara Creators can match this level of clout, though theirs is of a notably different flavor. And Masanori's clout and influence are of a different flavor still, as he is a bona fide necromancer, with his dealings existing primarily in the domain of demons. As such, he has a particular weakness toward silver bullets, which are made almost specifically to deal with his like."