[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemiesin a 2-square diamond radius around self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 3, 4, 5...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and alliesdirectly adjacent to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 6 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to alliesdirectly adjacent to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self (Phase turn 1) +500~1000 HP to self / 45~90%
"An expert in poisons and chemical substances and possessor of a cheerful and inquisitive disposition, this Transients excels in academics and has strong leadership skills. However, he has a bad habit of immediately putting things in his mouth to see if they are poisonous. Maybe because of this, he can often be seen panting and groaning with stomach pain, never learning from his mistakes. He has a passion for farming, and while his plot is small, he finds a great deal of use in it as an experimental farm to grow a variety of strange creations. He is affiliated with the Warmongers, the guild controlling Western Tokyo, where he works as a medic as well as a member of their frontline chemical and biological warfare unit. He cannot help but worry for those who unwittingly hurt themselves, and if their wounds are psychological and thus beyond his ministrations, he worries for them all the more. Conversely, he feels an aversion to those who gladly cause themselves pain; likes, in this case, repel."
Translated from Japanese
Transient specialist in poisons and chemical substances. He excels greatly in academics, has a lively curiosity, and possesses both a cheerful personality and leadership. However, it's said that he has a bad habit of quickly sticking everything into his mouth to taste test for poison. Perhaps because of that he's often seen having stomach pains, but he never learns from the experience. His hobby is agriculture, he possesses a small scale experimental farm, and he seems to make various shady literary works. He's a part of the guild of war makers that rule Western Tokyo, the Warmongers. Shennong maintains the front line chemistry creature fighting force and serves as a military doctor. His personality is one who can't leave alone "people who hurt themselves without meaning to", and if that is mental pain that his power cannot reach, he worries about those people even more. But when it comes to people who hurt themselves willingly, he seems to dislike them as people similar to himself.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemiesin a 2-square diamond radius around self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 2, 3, 4...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and alliesdirectly adjacent to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 6 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to alliesdirectly adjacent to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and alliesdirectly adjacent to self (Phase turn 1) +500~1000 HP to self and alliesdirectly adjacent to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 2, 3, 4...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and alliesin a 2-square diamond radius around self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 6 statuses
/ 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
"Shennong possesses two Sacred Artifacts. The first is his Viscera, which can freely produce medicine and antibodies inside his body from the things he's eaten. He then uses his enormous syringe to inject them into others in order to cure or ail them as he wishes. While he is reluctant to do so, he can even make soldiers who have used all their strength energetic again so they can return to the war front. His second Sacred Artifact is his Aurora, which streams through the heavens like a battle standard. With its Rule, which functions as an omen of wars to come, he can use it for the opposite of its intended purpose to predict the outbreak of war and swiftly respond with first aid. This Sacred Artifact once belonged to a former hero of Penglai, but he inherited it when they were exiled from their world, although some disagree with him over who its true successor should be. His pride in carrying his army's flag strikes a chord with a certain pep squad captain."
Translated from Japanese
Shennong possesses two Sacred Artifacts. The first is his internal organs, which are able to produce at will the medicines and antivenins he takes in. And by driving in his giant injector, he can control his target's physical condition in any way. Whether he wishes to or not, this has the power to forcibly energize soldiers that have used up all of their strength and return them to the battlefield. His second artifact as an aurora that flutters in the sky like a battle flag. This one holds the power to show the misfortunes that can occur on the battlefield, which he uses to sense any outbreaks of battle and provide quick aid. It once was carried by the exiled hero of Hourai and was someone else's belonging, and now Shennong has inherited it. He gets along poorly with the one who questions who the correct inheritor of the artifact is supposed to be. He takes pride in being a standard bearer for the army, so it seems some cheer squad member sympathizes with him.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 6, 11...) Apply Fatal Poison (Stackable 1)-200~-400HP/turn for 5 turns (Debuff) to hit units (Total turns 2, 7, 12...) Apply Fatal Poison (Stackable 2)-200~-400HP/turn for 5 turns (Debuff) to hit units (Total turns 3, 8, 13...) Apply Fatal Poison (Stackable 3)-200~-400HP/turn for 5 turns (Debuff) to hit units (Total turns 4, 9, 14...) Apply Fatal Poison (Stackable 4)-200~-400HP/turn for 5 turns (Debuff) to hit units (Total turns 5, 10, 15...) Apply Fatal Poison (Stackable 5)-200~-400HP/turn for 5 turns (Debuff) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 statuses
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Arousal+10CP/turn for 1 turn (Buff) to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 20~40%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 15~30% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self and alliesin a 2-square diamond radius around self Apply Remove DebuffRemove one debuff (Buff) to self and alliesin a 2-square diamond radius around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self and alliesin a 2-square diamond radius around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and allies1 square around self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to allies1 square around self / 40~80%
"Dr. Shennong, the physician in charge of Shinjuku Academy's school infirmary, had at one time ingested various poisons for research purposes, poisoning his blood to such an extent that even his sighs and sweat are now toxic to others. Simply touching him is dangerous, so the idea of, say, sharing a pool with him is out of the question entirely. One fateful summer, many students find their way to his infirmary with some sort of severe illness that's going around. No surprise, they all become extremely nervous in his presence, exacerbating their symptoms. They complain of heart palpitations, trouble breathing, numbness of the chest, and so on, and Shennong treats each with due care and consideration for his own toxicity. He wasn't always so calm in the face of adversity, and was in fact once a very reckless man (clearly!), but he's come to realize now that that recklessness is the real poison. Now, he can heal any injury or sickness of the body, though he knows little of mental afflictions, and thus considers those in psychiatric fields to be his true professional rivals."
Translated from Japanese
Shinjuku Academy's school doctor. Shennong's body has taken in all the poisons he's discovered so far and made serums for them, and at the same time has accumulated all those toxins. Those poisons are faintly exuded in his sighs and sweat. As a result, Shennong himself has started to think about how he's never swam together with anyone at a pool or the ocean. Incidentally, ever since it became summer with the sun blazing down a lot of students have been visiting the nurse's office complaining of various symptoms. When asked why they came to see him, they talk of having trouble breathing, having numbness in their chest, blah blah blah. He looks calm now, but in earlier times everyone around glared at him and treated him as a dangerous menace. A dangerous man's poisonous nature needs to be watched for before it does you in. He's a doctor who wants to heal all injuries, but since treating mental illness is outside his specialty he has some antagonism for those who specialize in it.
At the start of new year, staying in the kotatsu, having food together, wishing good will to each other with a smile on, like what we're doing now -- One would hope we could do this next year and so on, right?
Event (Shop)
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Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Event
Line
Summon
What's wrong, are you burning up in this heat?
Or ...... have you been poisoned by someone? The dangers of summer ...... don't underestimate them, okay?
Beginning of Battle
The thrill of numbness is something you get used to. I've been there, done that.
Move
That's what I call being mature. I wonder who will be pushed around more.
Attacking
Let's have a look.
Skill Activation
Don't take it lightly.
Hit (minor)
It's going to be hot.
Hit (major)
That was numbing.
Charge
I can't leave you out of the danger you're putting yourself in.
I'll go along with you all the way. If you eat poison, you might as well finish the dish.
Victory
Oops, there was an opening. It's times like this when you can't be too careful. Summer is full of dangers.
KO'd
I was doing what's right... this is... overwhelming sorrow!
Love
My mind has been full of thoughts, like a poison circulating through my body, saying "Oh right, I'm falling in love."
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
He is based on the Chinese deity of agriculture and herbal medicine of the same name.
His bovine appearance and association with the Warmongers is a reference to the Chinese war deity Chi You, who is said to be a descendant of Shennong. It should be noted however, that both figures were said to have waged war with the Yellow Emperor, Huángdì.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
We recognize that many of our players like other characters. However, we will no longer allow any other units to be pulled on the gacha such as "Horkeu Kamui", "Tezcatlipoca", "Cthugha", "Surtr", and "Moritaka".
Yasuyori: Hey, Shino sweetie, Hmm? What's that your drawing?
Shino: I'm making a map!
Yasuyori: A map! But, That looks like close up of my rectum?
Shino: That's exactly right, Yasuyori! A map of your rectum, Cause I often find myself wanting to get lost in it.
MC: Hey, I'm here for my appointment? With a 'Doctor Shennong?'
Assistant: Oh he's gonna love you. MC: Wait what.
5 minutes later
Shennong: Just sit still!!! MC: No! I'm only supposed to get a flu shot! Shennong: You are! MC: Well that's the biggest syringe I've ever seen! Shennong: I know. Don't you wanna suck it?
I got his summer variant earlier and he’s just been carrying me since. Slowly taking him to 80 but he just gets better and better. He doles out so much consistent high damage it’s almost broken feeling. Pair him with transients that specialize in strong defensive buffs and or cp gain and he just blows everything away. If you got him but haven’t leveled him definitely recommend it, or if you didn’t get him wait till they all come back for a limited time and try your luck.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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