Module:Inspect/doc
This is the documentation page for Module:Inspect
inspect.lua
This library transforms any Lua value into a human-readable representation. It is especially useful for debugging errors in tables.
The objective here is human understanding (i.e. for debugging), not serialization or compactness.
Examples of use
inspect
has the following declaration: local str = inspect(value, <options>)
.
value
can be any Lua value.
inspect
transforms simple types (like strings or numbers) into strings.
assert(inspect(1) == "1") assert(inspect("Hello") == '"Hello"')
Tables, on the other hand, are rendered in a way a human can read easily.
"Array-like" tables are rendered horizontally:
assert(inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }")
"Dictionary-like" tables are rendered with one element per line:
assert(inspect({a=1,b=2}) == [[{ a = 1, b = 2 }]])
The keys will be sorted alphanumerically when possible.
"Hybrid" tables will have the array part on the first line, and the dictionary part just below them:
assert(inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3, a = 1, b = 2 }]])
Subtables are indented with two spaces per level.
assert(inspect({a={b=2}}) == [[{ a = { b = 2 } }]])
Functions, userdata and any other custom types from Luajit are simply as <function x>
, <userdata x>
, etc.:
assert(inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{ f = <function 1>, u = <userdata 1>, thread = <thread 1> }]])
If the table has a metatable, inspect will include it at the end, in a special field called <metatable>
:
assert(inspect(setmetatable({a=1}, {b=2}) == [[{ a = 1 <metatable> = { b = 2 } }]]))
inspect
can handle tables with loops inside them. It will print <id>
right before the table is printed out the first time, and replace the whole table with <table id>
from then on, preventing infinite loops.
local a = {1, 2} local b = {3, 4, a} a[3] = b -- a references b, and b references a assert(inspect(a) == "<1>{ 1, 2, { 3, 4, <table 1> } }")
Notice that since both a
appears more than once in the expression, it is prefixed by <1>
and replaced by <table 1>
every time it appears later on.
Options
inspect
has a second parameter, called options
. It is not mandatory, but when it is provided, it must be a table.
options.depth
options.depth
sets the maximum depth that will be printed out. When the max depth is reached, inspect
will stop parsing tables and just return {...}
:
local t5 = {a = {b = {c = {d = {e = 5}}}}} assert(inspect(t5, {depth = 4}) == [[{ a = { b = { c = { d = {...} } } } }]]) assert(inspect(t5, {depth = 2}) == [[{ a = { b = {...} } }]])
options.depth
defaults to infinite (math.huge
).
options.newline & options.indent
These are the strings used by inspect
to respectively add a newline and indent each level of a table.
By default, options.newline
is "\n"
and options.indent
is " "
(two spaces).
local t = {a={b=1}} assert(inspect(t) == [[{ a = { b = 1 } }]]) assert(inspect(t, {newline='@', indent="++"}), "{@++a = {@++++b = 1@++}@}"
options.process
options.process
is a function which allow altering the passed object before transforming it into a string. A typical way to use it would be to remove certain values so that they don't appear at all.
options.process
has the following signature:
local processed_item = function(item, path)
item
is either a key or a value on the table, or any of its subtablespath
is an array-like table built with all the keys that have been used to reachitem
, from the root.- For values, it is just a regular list of keys. For example, to reach the 1 in
{a = {b = 1}}
, thepath
will be{'a', 'b'}
- For keys, the special value
inspect.KEY
is inserted. For example, to reach thec
in{a = {b = {c = 1}}}
, the path will be{'a', 'b', 'c', inspect.KEY }
- For metatables, the special value
inspect.METATABLE
is inserted. For{a = {b = 1}}}
, the path{'a', {b = 1}, inspect.METATABLE}
means "the metatable of the table{b = 1}
". processed_item
is the value returned byoptions.process
. If it is equal toitem
, then the inspected table will look unchanged. If it is different, then the table will look different; most notably, if it'snil
, the item will dissapear on the inspected table.
Examples
Remove a particular metatable from the result:
local t = {1,2,3} local mt = {b = 2} setmetatable(t, mt) local remove_mt = function(item) if item ~= mt then return item end end -- mt does not appear assert(inspect(t, {process = remove_mt}) == "{ 1, 2, 3 }")
The previous exaple only works for a particular metatable. If you want to make all metatables, you can use the path
parameter to check wether the last element is inspect.METATABLE
, and return nil
instead of the item:
local t, mt = ... -- (defined as before) local remove_all_metatables = function(item, path) if path[#path] ~= inspect.METATABLE then return item end end assert(inspect(t, {process = remove_all_metatables}) == "{ 1, 2, 3 }")
Filter a value:
local anonymize_password = function(item, path) if path[#path] == 'password' then return "XXXX" end return item end local info = {user = 'peter', password = 'secret'} assert(inspect(info, {process = anonymize_password}) == [[{ password = "XXXX", user = "peter" }]])
Invoking for other modules
In order to use inspect.lua for other Module usage, you have to reference it locally on top of your module.
local inspect = require( 'Module:Inspect' ) local p = {} -- Rest of your module.
You can also use inspect
to return data for the invoking frame.
function p.main( frame ) return inspect( p.data ) end