Module:RankTable

Revision as of 22:54, 14 March 2017 by Ptown2 (talk | contribs) (rank table data)
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RankTable.lua

This module is for the only usage in https://wiki.housamo.xyz/Rank_Table.

Functions

Functions that RankTable.lua uses.

module.AddRankData

Argument Name Description Argument Default
level Rank level to add data to. N/A
team Team Cost that Rank will have. N/A
friend Friend Limit that Rank will have. From previously added data.
expreq Exp Requirement that Rank will require. N/A
stamdelt Delta of Stamina that Rank will receive. 1

module.AddRankExp

Argument Name Description Argument Default
level Rank level to add data to. N/A
expreq Exp Requirement that Rank will require. N/A
teamdelt Delta of Team Cost that Rank will receive. 0
stamdelt Delta of Stamina that Rank will receive. 1

module.AddRankExpLoop

Argument Name Description Argument Default
levelstart Rank level that will start for loop. N/A
expreqs LUA Table of all Exp Requirements the Ranks will require each. N/A
teamgap Gap from the team cost adding. Only deltas of 1. N/A

module.RankDataReturn

Returns a parsable wikitable format.

Editing the data

In order to add more rank data, you have to edit it from Module:RankTable.

Invoking the module and their functions will not do anything.


local p = {}
local l, s, t, f, e = 'level', 'stamina', 'teamcost', 'friendlimit', 'expreq'


p.LevelDataStructure = {
	[l] = 1,
	[s] = 15,
	[t] = 36,
	[f] = 10,
	[e] = 0,
}

p.LevelData = {
	[1] = p.LevelDataStructure
}


-- Functions --
function p:AddLevelData( level, team, friend, expreq, stamdelt )
	self.LevelData[ level ] = {
		[l] = level,
		[s] = self.LevelData[ level - 1 ][ s ] + ( stamdelt or 1 ) ,
		[t] = team,
		[f] = friend or self.LevelData[ level - 1 ][ f ],
		[e] = expreq,
	}
end

function p:AddLevelExp( level, expreq, teamdelt, stamdelt )
	self.LevelData[ level ] = {
		[l] = level,
		[s] = self.LevelData[ level - 1 ][ s ] + ( stamdelt or 1 ),
		[t] = self.LevelData[ level - 1 ][ t ] + ( teamdelt or 0 ),
		[f] = self.LevelData[ level - 1 ][ f ],
		[e] = expreq,
	}
end

function p:AddLevelExpLoop( levelstart, expreqs, teamgap )
	local gapcount = 0

	for i = 0, #expreqs-1 do
		gapcount = gapcount - 1

		if 0 >= gapcount then
			p:AddLevelExp( levelstart + i, expreqs[i+1], 1 )
			gapcount = teamgap
		else
			p:AddLevelExp( levelstart + i, expreqs[i+1], 0 )
		end
	end
end

-- Data --

p:AddLevelData( 2, 37, 11, 5, 0 )

local expreqs = { 6, 12, 20, 25, 30, 45, 54, 70 }
for i = 0, #expreqs-1 do
	p:AddLevelData( 3 + i, 38 + i, 12 + i, expreqs[i+1] )
end

-- p:AddLevelDataLoop( 2, { 5, 6, 12, 20, 25, 30, 45, 54, 70 }, 1, 1 )
p:AddLevelData( 11, 45, 20, 90 )
p:AddLevelExpLoop( 12, { 110, 130, 150, 170, 190, 210, 230, 250 }, 2 ) --12, 19
p:AddLevelExpLoop( 20, { 280, 320, 360, 410, 460, 520 }, 3 ) --20, 25
p:AddLevelExpLoop( 26, {
	580, 640, 700, 760, 820, --26, 30
	880, 940, 1000, 1060, 1120, --31, 35
	1180, 1240, 1300, 1420, 1540, --36, 40
	1660, 1780, 1900, 2050, 2280, --41, 45
	2500, 3000, 4000, 5500, 7000, --46, 50
}, 5 )

p:AddLevelData( 51, 57, 21, 8500 )
p:AddLevelData( 52, 57, 22, 10000 )
p:AddLevelData( 53, 58, 22, 12000 )
p:AddLevelData( 54, 58, 23, 14000 )
p:AddLevelExp( 55, 16500 )
p:AddLevelData( 56, 59, 24, 19500 )
p:AddLevelExp( 57, 22500 )
p:AddLevelData( 58, 59, 25, 22500 )
p:AddLevelExp( 59, 30500 )
p:AddLevelExp( 60, 36000 )

return p.LevelData