RankTable.lua
This module is for the only usage in https://wiki.housamo.xyz/Rank_Table.
Functions
Functions that RankTable.lua uses.
module.AddRankData
Argument Name | Description | Argument Default |
---|---|---|
level | Rank level to add data to. | N/A |
team | Team Cost that Rank will have. | N/A |
friend | Friend Limit that Rank will have. | From previously added data. |
expreq | Exp Requirement that Rank will require. | N/A |
stamdelt | Delta of Stamina that Rank will receive. | 1 |
module.AddRankExp
Argument Name | Description | Argument Default |
---|---|---|
level | Rank level to add data to. | N/A |
expreq | Exp Requirement that Rank will require. | N/A |
teamdelt | Delta of Team Cost that Rank will receive. | 0 |
stamdelt | Delta of Stamina that Rank will receive. | 1 |
module.AddRankExpLoop
Argument Name | Description | Argument Default |
---|---|---|
levelstart | Rank level that will start for loop. | N/A |
expreqs | LUA Table of all Exp Requirements the Ranks will require each. | N/A |
teamgap | Gap from the team cost adding. Only deltas of 1. | N/A |
module.RankDataReturn
Returns a parsable wikitable format.
Editing the data
In order to add more rank data, you have to edit it from Module:RankTable.
Invoking the module and their functions will not do anything.
local p = {}
local l, s, t, f, e = 'level', 'stamina', 'teamcost', 'friendlimit', 'expreq'
p.LevelDataStructure = {
[l] = 1,
[s] = 15,
[t] = 36,
[f] = 10,
[e] = 0,
}
p.LevelData = {
[1] = p.LevelDataStructure
}
-- Functions --
function p:AddLevelData( level, team, friend, expreq, stamdelt )
self.LevelData[ level ] = {
[l] = level,
[s] = self.LevelData[ level - 1 ][ s ] + ( stamdelt or 1 ) ,
[t] = team,
[f] = friend or self.LevelData[ level - 1 ][ f ],
[e] = expreq,
}
end
function p:AddLevelExp( level, expreq, teamdelt, stamdelt )
self.LevelData[ level ] = {
[l] = level,
[s] = self.LevelData[ level - 1 ][ s ] + ( stamdelt or 1 ),
[t] = self.LevelData[ level - 1 ][ t ] + ( teamdelt or 0 ),
[f] = self.LevelData[ level - 1 ][ f ],
[e] = expreq,
}
end
function p:AddLevelExpLoop( levelstart, expreqs, teamgap )
local gapcount = 0
for i = 0, #expreqs-1 do
gapcount = gapcount - 1
if 0 >= gapcount then
p:AddLevelExp( levelstart + i, expreqs[i+1], 1 )
gapcount = teamgap
else
p:AddLevelExp( levelstart + i, expreqs[i+1], 0 )
end
end
end
-- Data --
p:AddLevelData( 2, 37, 11, 5, 0 )
local expreqs = { 6, 12, 20, 25, 30, 45, 54, 70 }
for i = 0, #expreqs-1 do
p:AddLevelData( 3 + i, 38 + i, 12 + i, expreqs[i+1] )
end
-- p:AddLevelDataLoop( 2, { 5, 6, 12, 20, 25, 30, 45, 54, 70 }, 1, 1 )
p:AddLevelData( 11, 45, 20, 90 )
p:AddLevelExpLoop( 12, { 110, 130, 150, 170, 190, 210, 230, 250 }, 2 ) --12, 19
p:AddLevelExpLoop( 20, { 280, 320, 360, 410, 460, 520 }, 3 ) --20, 25
p:AddLevelExpLoop( 26, {
580, 640, 700, 760, 820, --26, 30
880, 940, 1000, 1060, 1120, --31, 35
1180, 1240, 1300, 1420, 1540, --36, 40
1660, 1780, 1900, 2050, 2280, --41, 45
2500, 3000, 4000, 5500, 7000, --46, 50
}, 5 )
p:AddLevelData( 51, 57, 21, 8500 )
p:AddLevelData( 52, 57, 22, 10000 )
p:AddLevelData( 53, 58, 22, 12000 )
p:AddLevelData( 54, 58, 23, 14000 )
p:AddLevelExp( 55, 16500 )
p:AddLevelData( 56, 59, 24, 19500 )
p:AddLevelExp( 57, 22500 )
p:AddLevelData( 58, 59, 25, 22500 )
p:AddLevelExp( 59, 30500 )
p:AddLevelExp( 60, 36000 )
return p.LevelData