[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to allieson the left and right of self / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+200~400 HP to allies1 square around self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesdirectly adjacent to self / 35~70%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-1500~-3000 HP to hitting units and enemieson the left and right of them / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units and enemieson the left and right of them / 30~60%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allieson the left and right of self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self / 30~60%
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units
"A Transient representative of one of the world of Aaru's most influential families. Wears an eye patch over his left eye. Despite being a student, he also dedicates much of his time to working as a member of an elite judicial constabulary. Possesses a very serious demeanor and values justice and impartiality above all else. In accordance with his family's values, he generally will do everything he's told to by authority figures, often causing him to become noticeably preoccupied as his assignments pile up. Despite this, he hates when others see him only for his birthright and regard him as though he's deserving of special treatment. Although he was not gifted with a naturally healthy constitution, he's managed to achieve a great deal of growth—both mentally and physically—through hard work and perseverance. In his younger days, he got caught up in a family dispute that led him to directly compete with his uncle, whom he formerly held in great esteem. This dispute came to an end with a triumph hand-delivered to him by adults who curried his favor, which he looks back upon with bitter regret. His determination to prove he is far more self-reliant than his uncle largely came to be because of these past experiences. He still harbors considerable disgust toward those who would dare attempt to impersonate his uncle here in Tokyo, however."
Translated from Japanese
Transient from the world of Aaru who stands at its top, has run away, and covers his left eye. After being summoned to Tokyo, he is a judiciary elite who strives in his duties as a policman while also being a student. Personality-wise he is extremely serious, and he honors justice and fairness. He follows household rules and does as he is told, and oftentimes it seems he has a lot going on in his head. At the same time, he also hates being referred to as young master and being valued for all the things he had for being born. Horus was born a sickly child, but he is a hard worker who tempered his mind and body through putting great effort in discipline. He was once caught up in a power struggle that came from interfamily strife with the uncle he once respected. His being made to win at the hands of the adults around him is a bitter memory to him. Horus has a tendency to get irritated when shown to be a superior through his efforts and better than his uncle. Also he has something like disgust for the person who goes around using his uncle's name.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to allies2 squares to the left and right of self / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+200~400 HP to alliesin a 2-square diamond radius around self / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies1 square around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-1500~-3000 HP to hitting units and enemieson the left and right of them / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units and enemieson the left and right of them / 30~60%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allies2 squares to the left and right of self Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self / 30~60%
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units and enemiesin front and behind of them + Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units and enemiesin front and behind of them
"Horus wields two Sacred Artifacts. The first is a giant Silver Staff that holds within it a Rule pertaining to the miracle of life, capable of everything from resurrecting the dead to birthing children, irrespective of species or sex. The second is a very particular kind of Sacred Artifact known as a Djed Pillar, which he carries on his back. It takes the form of a coffin bearing the fourteen pieces of his late father, Osiris, as well as the lingering memories of those who lost their lives through betrayal. Combining the powers of these two artifacts, Horus can revive vast numbers of lost souls to help him right wrongs wherever and whenever they may be found. Although he may not seem it at a glance, Horus is a bit of a health nut and will never hesitate to share his favorite food, fresh lettuce, with those he cares about. Horus can be seen as a reliable ally to the young, as he shows open disdain for adults pressuring children to mindlessly do as they're told."
Translated from Japanese
Horus mainly uses two Sacred Artifacts. The first is his giant silver cane that has a power relating to the miracle of life. It can revive the dead, and it can create children regardless of racial or biological differences. The second is a special Sacred Artifact that he carries known as the Pillar of Djed. It is both the coffin dedicated to his father Osiris's remains after they were split into 14 parts, and it carries the past memories of those who died due to betrayal. By using them together Horus revive a large number of the deceased and employ them to correct injustice. As a secret health nut, there is a part of him that wants to feed those he loves dearly his favorite dish of fresh lettuce. He has sympathies for someone who hates it when children are abused by the wills of adults.
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I need to get to know Horus better. Considering he's pulled me out of a few jams in battles. He deserves it. Not to mention his voice is that of a Gundam Pilot.
Ripping Seth’s soul from the MC is his goal. Seth is a portion of the MC’s own soul. If Horus were to do that not only that would kill the protagonist but that would destroy Seth’s soul. At least that’s what I think.
didn't realize drawing some dick then getting mad when not everyone wants to pay to see it makes you such a savior, must've really helped prevent a lot of gay slaughter and suicide
>>11277
We want a juice box! A juicy juice box!
Not your everyday ordinary juice box!
We want a treat so sweet that every kid we meet
Lines up for two blocks. We want a juice box!
They want a juice box, they want to have a sip
They're saying, "you rock"! But I ain't having it
I've heard it all before. No, this ain't nothing new
You say what's up with me, I say what's up with you?
I hear you begging! What? With your puppy dog eyes
You better step it up, you better recognize
You want to quench your thirst, you better get in line
I saw that juice box first, and you're not getting mine
We want a juice box! A juicy juice box!
Not your everyday ordinary juice box!
We want a treat so sweet that every kid we meet
Lines up for two blocks. We want a juice box!
They want a juice juice! A juicy juice juice!
They wanna get some of that fruity tooty! Choo choo!
I got my bendy straw. No, I don't need a cup
I put my straw into that box, and then I drink it up
I got that fruity punch, you wish I had a bunch
So I could give all of you kids a bit of what you want
You better ask your mom, so don't be hating me
And maybe next time you can sip your juice next to me
We want a juice box! A juicy juice box!
Not your everyday ordinary juice box!
We want a treat so sweet that every kid we meet
Lines up for two blocks. We want a juice box!
Orange, cherry, grape. We think they all taste great
Yeah, we really like fruit punch, and all the flavors of the month
There's apple, and there's peach, and there's kiwi strawberry
So many it's hard to choose, it's a treat we can't refuse
We want a juice box! A juicy juice box!
Not your everyday ordinary juice box!
We want a treat so sweet that every kid we meet
"normal", there is nothing that should be considered normal about liking drawn genitals that you would find on literal animals, it's somehow even more disgusting than being straight
I'm shaking, I'm crying, I am in absolute shock that they did that for his LOVE line. Its like he's offering you cum drenched lettuce as a token of affection??
something that i love is that if Horus ever finds a way to have a battle between Seth and him ( more on that in The Summoned Brave and Fantastic boyfriends event) Seth would probably definetly no questions asked throw down ( since he was known to be rather violent )
>>7197
Yes. That means a redemption arc would be so easy for him.
Doesn't change how hilarious it is people try to cling to the hope of a righteous Rep so they can justify the way they have been bashing other Rep by moral standard alone.
It's clear LW won't let any Rep be free of crime just so they'd be likable. They'll make them all villain and they'll make players throw money at them regardless.
He probably only wants to kill his uncle once and for him to stay dead this time by being torn of his identity and will and becoming "god" as proof of his adulthood.
I love how this guy is being built up as the only good guy in Rule Makers, and people are actually believing it, then lo and behold he just wants to kill MC again and again until he feels like his fight with Seth is cool enough, "adult" enough.
Oh yes, murdering your uncle fair and square, regardless of his will like a training dummy, is totally the way to prove your maturity.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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