System Melder

Revision as of 04:44, 29 May 2019 by Augustchase (talk | contribs)



System Melder
JP Name 機構を継ぎ接ぐ者
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self
Proc Chance 15%

System Melder
JP Name 機構を継ぎ接ぐ者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to self
Proc Chance 35%
This is an additional effect

Transients with 機構を継ぎ接ぐ者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
  Hephaestus 3FireSlash480240Bronze Quickener Weakness Spotter System Melder Purity Devotee Factory Ascension OpportunityDivinity Wrought
  Hephaestus 5FireThrust1740920Bronze Quickener Weakness Spotter System Melder Immaculate Flamecraft Factory Ascension OpportunityDivinity Wrought

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