|
Rarity |
4 |
Cost |
16 |
HP |
798+97.98*(Lv-1) |
ATK |
400+58.204*(Lv-1) |
HP @ Lv 65 |
7068.72 |
ATK @ Lv 65 |
4125.056 |
Max HP+20 Lv, +2000 HP |
11028.32 |
Max ATK+20 Lv, +2000 ATK |
7289.136 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Blink Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
|
Roamer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
|
The Abyssal |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100%
|
Skill Evolution(s) |
Blink Jumper+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
|
Roaming Chaos |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Latent MadnessAcquire skill for 4 turns: [Before Being Attacked] Apply Madness to self / 50% (Irremovable Debuff) to enemies on the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Madness WeakeningWhile user has Madness: DEF Down by 3x for 2 turns (Irremovable Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff)-affected enemies / 100%
|
Sanity Blaster |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hitting units / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 3, 4, 5...) Apply Fear WeakeningWhile user has Fear: -50% skill activation rate for 2 turns (Irremovable Debuff) to hit units / 45~90%
|
Crawling Chaos |
Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units |
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3x |
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