Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
404+97.888*(Lv-1) |
ATK |
202+64.245*(Lv-1) |
HP @ Lv 60 |
6179.392 |
ATK @ Lv 60 |
3992.455 |
Max HP+20 Lv, +2000 HP |
10137.152 |
Max ATK+20 Lv, +2000 ATK |
7277.355 |
Skills |
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
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Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
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Fugitive |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 18~36%
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Living Lightning |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self / 16~32%
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Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
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Research Files
Official English
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The '19 model Replicant (android) created by a mega corporation in the world of Utopia in order to gather information from other worlds. Their top priority is to investigate such worlds and to make contact with intelligent life. His physical appearance was designed to evoke protective instincts in others. The autonomously learning AI installed in him allows him to deal flexibly with varying situations but he is still lacking in experience and emotionally repressed. He is interested in people with nice smiles and who present a variety of emotions as models from whom he can learn.
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Translated from Japanese
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=An android who came to Tokyo through the Utopia gate, created by the denizens of that world for the purpose of collecting information and surveying the local culture. Its appearance as a young boy is intentional, to stir protective feelings and a desire not to harm the unit in others. It is equipped with a learning AI in order to respond flexibly to situations as they arise, but its experience is currently shallow and poorly mimics emotion. This unit has taken particular interest in the Hero as a basis to better learn the feelings and ways of this strange new world.
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Official Japanese
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異世界ユートピアの巨大企業により、異世界の情報収集の為に作られたレプリカント(人造人間)19年モデル。現地知的存在とのコンタクトを最優先事項とし、事前調査の元、現地においてより庇護欲を掻き立てるような姿で製造された。異世界における状況に柔軟に対応できるよう学習型のAIを搭載されているが、まだ経験は浅く、喜怒哀楽に乏しい。感情豊か、特に笑顔が素敵な人物に学習対象として興味を惹かれるようだ。
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|
|
Rarity |
4 |
Cost |
16 |
HP |
799+93.888*(Lv-1) |
ATK |
399+62.214*(Lv-1) |
HP @ Lv 65 |
6807.832 |
ATK @ Lv 65 |
4380.696 |
Max HP+20 Lv, +2000 HP |
10685.592 |
Max ATK+20 Lv, +2000 ATK |
7624.976 |
Skills |
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
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Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
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Fugitive |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 18~36%
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Living Lightning |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self / 16~32%
|
Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
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Cantering Replicant |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Acceleration+8CP/turn for 3 turns (Buff) to self and allies 1 square around self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration Strengthening (R-19 ATK Up)While user has Acceleration: ATK Up by 2x for 999 turns (Irremovable Buff) to self and allies on the entire board Apply Acceleration Strengthening (R-19 CP Up)While user has Acceleration: +7 CP/turn for 999 turns (Irremovable Buff) to self and allies on the entire board / 50~100%
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Lightning Loader |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Horizontal movement expansion (Irremovable)Increases movement distance in horizontal direction by 1 square for 1 turn (Irremovable Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Protection when attackedAcquire skill for 1 turn: [Before Being Attacked] Apply Protection to self and allies behind self / 100% (Irremovable Buff) to allies in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Protection when attackedAcquire skill for 1 turn: [Before Being Attacked] Apply Protection to self and allies behind self / 100% (Irremovable Buff) to allies in front of self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff)-affected enemies / 100%
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Official English
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"He carries a standard issue Ray Gun Sacred Artifact for engaging hostile targets as well as to use for self destruction in the scenario that confidential information must be kept secret. The low efficiency of the heat exhaustion system causes the machinery to break down significantly with each use. His kind are designed to have a short lifespan in order to prevent them from developing emotions. He holds a fierce malice towards anyone who doesn't act like a living, breathing person and simply follows whatever orders they are given."
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Translated from Japanese
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For the purpose of self-defense and confidentiality protection, R-19 is equipped with a standard-issue Heat Gun. However, due to inefficient heat dissipation, firing the gun also shortens the product life. This, too, is a deliberate design decision on the part of the manufacturer, as R-19 units are meant to have short lifespans, lest their AI develop emotions and opinions that run counter to their mission objective.
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Official Japanese
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敵性対象との交戦および機密保持の為の自決を目的として、熱銃の神器を標準装備。使用時の排熱効率の低さから、使う毎に製品寿命が著しく低下する。元々、長く生きて感情が芽生えないよう、製品寿命が短く設定されているらしい。生命としての振る舞いを取らず、ただ与えられた役割だけをこなすように見える者に対して、無関心を超えた敵意が萌芽する。
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CV
Event |
Line |
Summon |
This unit is designated exploration model replicant R-19. It asks for your cooperation in the field survey. |
Beginning of Battle |
Hostile behavior confirmed, switching to mode "B". |
Move |
Situation, start. |
Attacking |
Warning. |
Skill Activation |
Changing modes. |
Hit (minor) |
Hit. |
Hit (major) |
Taking damage. |
Charge |
Target confirmed. Charging complete. Voluntary self destruct, D Blaster... Fire. |
Victory |
Objective complete, safety is confirmed. Now transitioning to mode "S". |
KO'd |
Halting activity, transitioning to mode "D".... I... refuse...! |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
R-19 is heavily inspired by the Replicants from {{Wikipedia:Blade_Runner}}
19 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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