Ifrit/Strategy
NOTE: This page currently under construction.
(This page is for Ifrit strategy guide. For the standard Ifrit page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
☆3/☆4 Ifrit
Ifrit is has an extremely narrow and situational gimmick that he can’t access from the get go due to his default, which contradicts his main purpose to reach his Charge quick. His best quality is his LB3.
☆4 Golden Treasure Ship Ifrit
Ifrit comes in with amazing aspects that will make him a solid staple for a mixed support, being LB1 applying Concentration on his allies, a fantastic offensive+proc rate increasing buff that was once mostly obtained through Charge skills, and Fervor being a great offensive+CP buff that adds up very nicely for Concentration increased damage bit. He may have a poor man’s (pun unintended) Seth LB3 on his LB2 since the ailment he applies is useless, but it combined with 2 offensive buffs makes for a total of 3 buffs with one of them being defensive, making him a fantastic mixed buffbot altogether. Past that he starts falling flat a little since Default locks him out of using his Charge for a bit (at least being Fear-immune allows him to keep moving freely for his skills) which he shares with the original at a much less crippling pace and his Charge isn’t too worthy of mention past possible good damage out of Fervor (which is still a vast improvement from his original Charge). If you wish an unit that provides two rare, amazing offensive buffs as well as fair protection to his mates, then he’s your man for the job.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
☆3/☆4 Ifrit
Class: Healer
Gameplay role:
Pros
+ Great LB3 as 4☆ thanks to being moderately exploited by Ranged range.
+ Self-Cleanse from LB1, shrugging himself off of most ailments with relative ease.
Cons
- Default is useless.
- The whole point of his skillset is to pump his CP for a Charge that, while it has a currently unique effect, doesn’t do anything remarkable.
☆4 Golden Treasure Ship Ifrit
Class: Mixed support
Gameplay role:
Pros
+ Contrary to his original version, his Default only lasts for its duration and then wears off for the rest of the fight (unless Cleansed by an outer source earlier).
+ Along with his bandmates, owns an amazing LB1, Concentration to adjacent allies somewhat on demand is fantastic in a lot of ways.
+ LB2 Protection can serve fairly well to help allies and himself take a hit in a pinch.
+ LB3 Fervor to adjacent allies, paired with LB1 offers two very strong rare buffs that allow his allies to always strongly benefit from it offensively, also helped by the fact Fear won’t stop his movement.
Cons
- Being Strike, he’s mostly relevant as a buffbot due to Strike range difficulties, he can’t approach LB3 as well as his allies past his Charge either.
- LB2’s ailment is almost useless on enemies since they hardly ever get to use their Charge against you.
- LB3 has a very weird side-effect of applying Burn on his allies on KO, an unfavorable one given Burn can passively eat up their HP.
- While he no longer shoots himself in the foot with his self-ailment, his Charge isn’t particularly great past its range and possible damage under LB3.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
5907 | 7841 | 4010 | 5640 | 4010 | 5640 | 2245 | 3159 | |
6540 | 8434 | 4744 | 6415 | 2135 | 2887 | 5313 | 7184 | |
7422 | 9433 | 4062 | 5626 | 4062 | 5626 | 1219 | 1688 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Ifrit 【Debuffer】 |
Ifrit 【Moveslut, CP Battery】 |
Ifrit 【Healer, Tank】 |
Ifrit 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.