"I, Garmr! Are you... Garmr's new master?! Ohh!! Hooray!!"
A bestial dog man who serves as the watchdog/bouncer to the Ikebukuro Berserkers. He has a "loyal dog" mentality; deep thinking is not his strong suit, and he prefers following orders from a trusted master. His dimwittedness can be troublesome for the Berserkers at times, but he is second to none as a guard dog and will protect his appointed spot with his life. He is absolutely shameless in his jealousy toward another guard dog he views as a rival.
The sacred treasure chains wrapped around his body were given to him by his former mistress, a Netherworld Queen, and are not intended to restrain him. It is more accurate to say he's the wrecking ball at the end of the chain. The chain serves as a Mass Driver, augmenting his already substantial strength and speed, while also providing a comforting reminder of home.
In high spirits, Garmr takes out various things from his bag.
Guuuuu~
Garmr's stomach rumbles.
Eheheheh---.
Garmr, hungry!
Uh.....
Ah, here! Master!
Garmr takes out a bag wrapped in a leaf, and hands it to [player].
Garmr, made lunch!
Riceball! Taught how, by Moritaka!
Inside the bag, is a perfectly shaped riceball, and a giant but misshapen riceball, lined up together.
This round one, Moritaka made!
This big one, Garmr made!
Eat, eat--!
It definitely good! It good!
How? How is it?
Garmr's special riceball! It tasty?
2 options (same response)
It's very delicious.
It's very big.
Hehehehehehe.
Then, Garmr eat, too!
Let's dig in!
You eat lunch, and run around without a care.
Tired, Garmr and [player] stretch out on the open field and lie down together.
......Mas...ter....
Garmr, who both wanted to sleep and yet didn't want to,
was trying his best to keep his eyes open.
To forget his sleepiness,
Garmr starts talking.
When Garmr, finds a new master.
First, teach favorite place.
Garmr want master, to like favorite place. Because want to bring master too.
There, will become special memory, of Garmr and master.
---that, is what master Hel-sama told Garmr.
Garmr's, very first master.
When mad, very scary. But, always nice.
But still, scary when mad.
Come to this world, and all alone--
Then Garmr, together with many masters.
Memories of those times, put on chain.
Dog tags? They're called.
This one, 6 ago, a master with glasses.
4 ago, a red woman. 2 ago, a weak old lady.
All of them, don't know why, but disappear before Garmr.
Very, very lonely.
But now, not lonely.
Right now, together with new master.
That's why....together.....
Garmr's words turn into snores, as his wagging tail comes to a stop.
On top of [player]'s lap, Garmr drifts off to the world of dreams.
Night
....Uuuugh.
Garmr, fell asleep. Want to play more....
Master! Your next break, when!?
Garmr, play again---!
Ah, but, Garmr have upcoming midterm test.
Study, must.
If test bad, Snow gets annoying.
When done....will master play again?
3 options (same response)
Of course.
I'll be waiting.
Do your best on the test.
Eheheheh.
Thank you, master!
Then, see you later!
Byebye! BYE-BYEEEE!
Waving wildly with both his hands,
Garmr, who wants you to stay, sees you off---
and [player] heads back home.
Notes
Reflecting his role as Watchdog to the Berserkers, Garmr's mythological basis is the guard dog of Hel, the ruler of the underworld in Norse mythology.
Even though Defender of Helpers is an After Damage skill, it still reduces the damage taken by your allies during the same attack that activated it.
This is likely because, since the user has to be in front of allies for it to work, the damage taken by your allies behind the user is calculated right after the skill has activated.