Difference between revisions of "The Game"

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Guilds are groups of App users which can include both Transients and Tokyoites.<ref name="ch3"></ref><sup>6</sup> United under a core ideology, these guilds fight other guilds to take claim over their territory.<ref name="ch4"></ref><sup>1</sup>
Guilds are groups of App users which can include both Transients and Tokyoites.<ref name="ch3"></ref><sup>6</sup> United under a core ideology, these guilds fight other guilds to take claim over their territory.<ref name="ch4"></ref><sup>1</sup>
====''The Three True Guilds''====
====''Three True Guilds''====


The Three True Guilds is a term describing the guilds that hold various World Representatives. The three guilds under this category are the [[Warmongers]], the [[Invaders]], and the [[Rule Makers]].
The Three True Guilds is a term describing the guilds that hold various World Representatives. The three guilds under this category are the [[Warmongers]], the [[Invaders]], and the [[Rule Makers]].
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===Master Rule===
===Master Rule===


The Master Rule, also referred to as majority rule, is the powering force behind the Game. It functions under a very simple clause: Whatever the majority believes in the end wins and becomes truth. Reality is shaped by majority rule, and no world is exempt from this. Majority vote determines the course of the world along with other things, and the majority always places above the minority in a hierarchy, thus being "above" them. As a consequence, the beliefs of the minority, those who do not fit within the majority, have never been accepted.<ref name="ch9"></ref><sup>21</sup><ref name="canaan">[[Event Quest:Raiders of the Lost Isle 2: The Promised Undersea City|Canaan - The Promised Land]]</ref><sup>11</sup><ref name="ch13">[[Release Campaign:Main Quest Chapter 13|Chapter 13: Invaders ~Undivine Destruction~]]</ref><sup>2</sup>
The Master Rule, also referred to as majority rule, is the powering force behind the Game. It functions under a very simple clause: Within a Battle Zone, the truth is always determined by the majority. Reality is shaped by majority rule, and no world is exempt from this. Majority vote determines the course of the world along with other things, and the majority always places above the minority in a hierarchy, thus being "above" them. As a consequence, the beliefs of the minority, those who do not fit within the majority, have never been accepted.<ref name="ch9"></ref><sup>21</sup><ref name="canaan">[[Event Quest:Raiders of the Lost Isle 2: The Promised Undersea City|Canaan - The Promised Land]]</ref><sup>11</sup><ref name="ch12"></ref><sup>19</sup><ref name="ch13">[[Release Campaign:Main Quest Chapter 13|Chapter 13: Invaders ~Undivine Destruction~]]</ref><sup>2</sup>
====''Faith''====
====''Faith''====


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''Main article: [[Representative|World Representative]]''
''Main article: [[Representative|World Representative]]''


Despite there being many guilds and App users among Tokyo, only the 23 World Representatives are considered to be the Game's actual players.<ref name="ch13"></ref><sup>13</sup> 21 of them equally split into three True [[Guild]]s and the remaining 2 in the [[Genociders]], they represent and fight for in proxy for their own worlds, Systems, and seek to obtain the Trophy. While they may be paired together, they all hold their own agendas and continually fight each other through the endless loops, rarely letting down their guard.
World Representatives are those who stand atop their respective worlds' beliefs and hierarchies. Despite there being many guilds and App users among Tokyo, only the 23 World Representatives are considered to be the Game's main players because they have the ability to stand in the way of other players. Those who do not stand in the way—those who present no threat or obstacle—can never truly be seen as players.<ref name="ch12"></ref><sup>23</sup>  
 
With 21 of them equally split into three True [[Guild]]s and the remaining 2 in the [[Genociders]], they represent and fight for in proxy for their own worlds and Systems, seeking to obtain the Trophy. While they may be paired together, they all hold their own agendas and continually fight each other through the endless loops, rarely letting down their guard.<ref name="ch9"></ref><sup>2</sup>


According to {{Transient icon|Fuxi}}, the Representatives see the Game as simply nothing more than a game, a brief moment of escapist without consequence. Compared to the responsibilities they wield, the game was nothing more than a diversion. Any unforeseen or ill-fated occurrence could be easily reset and they could even win the Trophy and see a soul whom they had thought was gone forever. However, after Fuxi revealed the existence of an unranked 24th soul within them, the Trophy has now become a threat to the existence of their own worlds, becoming the enemy of the world once again.<ref name="ch12">[[Release Campaign:Main Quest Chapter 12|Chapter 12: Invaders ~Overture~ The Game of Revolution]]</ref><sup>22</sup>
According to {{Transient icon|Fuxi}}, the Representatives see the Game as simply nothing more than a game, a brief moment of escapist without consequence. Compared to the responsibilities they wield, the game was nothing more than a diversion. Any unforeseen or ill-fated occurrence could be easily reset and they could even win the Trophy and see a soul whom they had thought was gone forever. However, after Fuxi revealed the existence of an unranked 24th soul within them, the Trophy has now become a threat to the existence of their own worlds, becoming the enemy of the world once again.<ref name="ch12">[[Release Campaign:Main Quest Chapter 12|Chapter 12: Invaders ~Overture~ The Game of Revolution]]</ref><sup>22</sup>
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The Trophy of the Game, the prize all the Representatives are fighting to obtain for themselves, is the {{Transient icon|Protagonist}}, or more specifically, the 23 [[Exile|souls]] sealed inside them. Many of the Representatives have a special connection or relationship to their own respective exile; some hold gratitude towards them, regret, or possibly anger even. They see the Protagonist as being the same person, that their voice, personality, and even scent all ring familiar to the one they long to see again. This complicated relationship acts as their personal motivation to claim the Trophy for themselves beyond winning the Game for their own world.<ref name="ch9"></ref><sup>10 11</sup>
The Trophy of the Game, the prize all the Representatives are fighting to obtain for themselves, is the {{Transient icon|Protagonist}}, or more specifically, the 23 [[Exile|souls]] sealed inside them. Many of the Representatives have a special connection or relationship to their own respective exile; some hold gratitude towards them, regret, or possibly anger even. They see the Protagonist as being the same person, that their voice, personality, and even scent all ring familiar to the one they long to see again. This complicated relationship acts as their personal motivation to claim the Trophy for themselves beyond winning the Game for their own world.<ref name="ch9"></ref><sup>10 11</sup>
One of the conditions for being the Trophy is that they cannot be a player in the Game. They are not allowed to have the chance to stand against other players, namely the Representatives.<ref name="ch12"></ref><sup>23</sup>
====''Boundless Tail''====
====''Boundless Tail''====


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|{{Team member|Musashi}}
|{{Team member|Musashi}}
|-
|-
|{{Team member|Cait Sith}}
|{{Team member|Tianzun}}
|{{Team member|Tianzun}}
|{{Team member|Quantum}}
|{{Team member|Quantum}}
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The Ring puts any angel, demon, or even the mightiest of wyrms under its control. It was able to bind 72 demons, also referred to as losers, from other worlds into the frame of one demon, one vessel. Those tasks are simply a few of the many miracles the Ring is capable of as the Ring holds a Rule that is extremely compatible with the Game. If the Ring were to fall into the hands of anyone who is able to wield its power, it would become a horrific weapon in the context of the war in Tokyo. As a safety measure, the Ring had been stored in a place where no World Representatives could reach it.
The Ring puts any angel, demon, or even the mightiest of wyrms under its control. It was able to bind 72 demons, also referred to as losers, from other worlds into the frame of one demon, one vessel. Those tasks are simply a few of the many miracles the Ring is capable of as the Ring holds a Rule that is extremely compatible with the Game. If the Ring were to fall into the hands of anyone who is able to wield its power, it would become a horrific weapon in the context of the war in Tokyo. As a safety measure, the Ring had been stored in a place where no World Representatives could reach it.


The price of wielding the Ring and its Rule is that the owner must never relinquish it. If the owner were to break that rule, they would meet a terrible fate. The Ring cannot be forcibly taken either because of the ward of protection placed on it. If someone unqualified would attempt to remove it, the Protagonist would be engulfed in a mass of blinding light<ref name="ch12"></ref><sup>16 17</sup>
The price of wielding the Ring and its Rule is that the owner must never relinquish it. If the owner were to break that rule, they would meet a terrible fate.<ref name="ch9"></ref><sup>23</sup> The Ring cannot be forcibly taken either because of the ward of protection placed on it. If someone unqualified would attempt to remove it, the Protagonist would be engulfed in a mass of blinding light. The Ring cannot be given to just anyone as well. Its inheritor is chosen deliberately, and only its rightful owner has that privilege. While this would normally allow the prodigies such as {{Transient icon|Curren}} to take it because their genes originate from King Solomon as does Mononobe's, in the specific loop [[Release Campaign:Main Quest Chapter 12|Chapter 12]] takes place in, only a person the majority believes to be Mononobe is allowed to remove it. If no one had known of Mononobe before, they would be able to take the Ring.<ref name="ch12"></ref><sup>16 17 19</sup>


{{Transient icon|Michael}} had originally given the Ring to King Solomon in the past, who would relinquish the Ring to someone else, banishing himself from the world.<ref name="ch9"></ref><sup>23</sup> After obtaining the Ring and reuniting with Lil' Salomon, the Protagonist's Role changed from Wanderer to Dragon.<ref name="ch10"></ref><sup>21</sup>
{{Transient icon|Michael}} had originally given the Ring to King Solomon in the past, who would relinquish the Ring to someone else, banishing himself from the world.<ref name="ch9"></ref><sup>23</sup> After obtaining the Ring and reuniting with Lil' Salomon, the Protagonist's Role changed from Wanderer to Dragon.<ref name="ch10"></ref><sup>21</sup>
====''The 24th Soul''====
====''The 24th Soul''====


However, due to the reveal in Chapter 12 that one of the souls inside the Protagonist (heavily implied to be '''the player''' themselves) is actually '''not''' constrained by the hierarchy imposed upon them, making it possible for them to defy the Representatives and their rules. This reveal has since changed the goal of some Representatives into eliminating the Protagonist and removing said factor them, fearing that this will change the outcome of the game and possibly ending it for good.
During Chapter 12, the Protagonist's deepest subjective memories were unveiled to the Representatives, and it revealed world-shattering information. For one, the Protagonist was able to select their own body type and gender at birth, a privilege given to no other being.<ref name="ch12"></ref><sup>20</sup> This can be seen as a reference to the character creation at the start of the game.
===Observers===
 
Most notable, there exist a previously unknown 24th soul within the Protagonist. {{Transient icon|Fuxi}} describes it as incomparable, small and unique. The Representatives believed that the Protagonist was being manipulated by the exiles, but now know that this other existence had chosen the Protagonist to be their vessel and was the one who had chosen their body type and gender. They are also able to leave the world at any time as they are not bound to it unlike anyone else. Unlike all the other souls, this mysterious being does not come from the 23 worlds nor from Tokyo too, but somewhere outside it. This 24th soul holds no power to manipulate reality unlike the other exiles, but instead they influence the Protagonist's actions if only for a brief moment. Most notably, this being stands outside all known established hierarchies of all the worlds. This information has made the Protagonist the enemy of the world once again, antagonizing themselves to the Representatives who wish to protect their worlds because the 24th soul risks destroying their faiths or halting the continuity of their societies.<ref name="ch12"></ref><sup>22 23 24</sup>
 
Because of the way Fuxi describes this unranked being, it is heavily implied that the 24th soul is the player themselves.
===Watchers===


Observers are those in charge who are always watching the movements of the Game's players. They aim to see what had and had not changed through the course of the Game.  
Watchers are monitor terminals<ref name="ch12"></ref><sup>19</sup> charged with observing the movements of the Game's players. They aim to see what had and had not changed through the course of the Game. Ideally, they would prefer to abstain from intervening directly in the Game at all costs as to prevent giving any party an unfair advantage.<ref name="ch13"></ref><sup>13</sup>


Despite being charged with observing the Game, even they themselves will find themselves unable to tolerate the infinite loops and drop out from their position. This is not a danger to the Game however, as there are substitutes who will take their place in the next loop.<ref name="ch13"></ref><sup>13</sup>
The watchers are notable for inheriting a piece of King Solomon's omnipotence and omniscience, shown by their white hair.<ref name="ch12"></ref><sup>19</sup>
 
Despite being charged with observing the Game through countless loops, even they themselves will find themselves unable to tolerate the infinite loops and drop out from their position. This is not a danger to the Game however, as there are substitutes who will take their place in the next loop.<ref name="ch13"></ref><sup>13</sup>
====''The Three Prodigies''====
====''The Three Prodigies''====


The Three Prodigies only see others by the Role they hold. To them, the world is nothing but Systems, unable to comprehend the relevance and spiritual importance of individuality.<ref name="ch12"></ref><sup>16</sup>
The three prodigies are designer babies who underwent an experiment at birth during their time in the Academy, the predecessor to what was later known as the Tower of Babel.<ref name="ch13"></ref><sup>1</sup> Based on the data gathered from the [[SUMMONS#Fujimi Academy Experiments|Fujimi Academy Experiments]], they took five children and attempted to make them into artificial pillars as well as give them enhanced artificial intelligence.<ref name="ch11"></ref><sup>22</sup> Only three children would be seen as a success: {{Transient icon|∀Isaac}}, {{Transient icon|Bertro}}, and {{Transient icon|Curren}}. {{Transient icon|Duo}} and {{Transient icon|Shuichi}} were designated as failures, though Duo was noted to have shown promising results because he possessed a pillar.<ref name="ch9"></ref><sup>11</sup>


The prodigies have a private, secret communication line intended for the sole use of the three of them.<ref name="ch12"></ref><sup>17</sup>
The prodigies only see others by the Role they hold. To them, the world is nothing but Systems, unable to comprehend the relevance and spiritual importance of individuality.<ref name="ch12"></ref><sup>16</sup>
* Plan A: Assimilation
 
* Plan B: Battle//In the event that he is no longer able to uphold his position as observer, he is to be replaced by {{Transient icon|Duo}} with Breke as his familiar.<ref name="ch11"></ref><sup>24</sup>
They have a private, secret communication line intended for the sole use of the three of them.<ref name="ch12"></ref><sup>17</sup>
* Plan C: Cultivation
 
* Plan D
In the event that he is no longer able to uphold his position as observer, he is to be replaced by {{Transient icon|Duo}} with Breke as his familiar.<ref name="ch11"></ref><sup>24</sup>
 
clone disease
 
The prodigies were tasked to research what the next step should be in the onward evolution of humankind.<ref name="ch13"></ref><sup>1</sup> Their theories would be designated Plans A-D, assigned to AIsaac, Bertro, Curren, and Duo respectively. Curren notes that simply combining the plans would only go so far.<ref name="ch9"></ref><sup>1</sup> The prodogies hold an immense feeling of responsibility on their shoulders to develop their theories, and so they use the looping Tokyo as a lab cage where they can freely test their plans.<ref name="ch13"></ref><sup>1</sup>
* Plan A: Progress through '''assimilation''' - AIsaac plans to network all the world's knowledge, culminating in the formation of a super, super meta-intelligence. This would also entail the assimilation of mankind's consciousnesses into a collective. He believes that removing any sense of identity, whether it be gender, race, strength, wisdom, or wealth, would be meaningless in his Collective Consciousness. With nothing left to divide the people, conflict and disparity would be wiped from existence, achieving world peace.<ref name="ch13"></ref><sup>13</sup>
* Plan B: Progress through '''battle''' - Bertro believes the spirit of human advancement lies in repetition, namely the constant cycle and acceleration of war and how humanity evolves through the pressures of conflict. To do battle is to develop, and to do war is to evolve. He tests this by attempting to perform the ultimate destruction—destroying Tokyo in a way that cannot be reset, killing anyone and everyone for good. He challenges others to overcome his ultimate obstacle, surpassing their previous limits to achieve victory.<ref name="ch11"></ref><sup>22 23</sup>
* Plan C: Progress through '''cultivation''' - Curren believes that humanity has the potential for salvation through sheer knowledge and intellect.<ref name="ch13"></ref><sup>1</sup>
* Plan D is the plan assigned to Duo, though its details are currently unknown. It was excluded from the experimentation phase and abandoned long ago.<ref name="ch13"></ref><sup>1</sup> It also involves {{Transient icon|R-19}} in some way.<ref name="duo ar">{{AR Equip|en name=The Plan D Youth}}</ref>
====''Mononobe''====
====''Mononobe''====


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* Mononobe's Rage
* Mononobe's Rage
===Administrators===
===Administrators===
The Game's managerial staff is composed of two administrative guilds: the [[Game Masters]] and the [[Entertainers]]. The Game Masters ensure that the Game continues on forever, while the Entertainers strive to make the Game exciting and enjoyable. Their goals may clash, but both guilds are essential because the Game would go nowhere if only one of them were in charge.<ref name="ch12"></ref><sup>21</sup>
The two guilds also hold special administrative privileges, such as being able to read user's background data,<ref name="ch6"></ref><sup>14</sup>, hold dual guild membership, <ref name="ch12"></ref><sup>21</sup>, and alter a user's information that is displayed on the App as well.<ref name="ch13"></ref><sup>9</sup>
==Other Games==
==Other Games==
===Fujimi Academy Prototype===
===Fujimi Academy Prototype===
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