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| == Trivia == | | == Trivia == |
| His voice actress, Noriko Hidaka, also voices Inue Shimbei Masashi in the anime ''ihe Hakkenden.'' | | His voice actress, Noriko Hidaka, also voices Inue Shimbei Masashi in the anime ''The Hakkenden.'' |
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| == Notes == | | == Notes == |
Revision as of 12:34, 10 June 2024
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
390+90.918*(Lv-1) |
ATK |
210+66.224*(Lv-1) |
HP @ Lv 60 |
5754.162 |
ATK @ Lv 60 |
4117.216 |
Max HP+20 Lv, +2000 HP |
9572.522 |
Max ATK+20 Lv, +2000 ATK |
7441.696 |
Skills |
Brilliant |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Blessing+300~600HP/turn for 4 turns (Buff)-affected enemies / 100%
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Spiritual Dog Warrior |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies on the left and right of self / 16~32%
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Childish Egotist |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies 1 square around self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units and enemies on the left and right of them / 40~80%
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Spitting Image |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self / 50~100%
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Research Files
Official English
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"Hailing from the Land of Wa, this Canis Therian with heterochromatic eyes stands proud as the eighth dog warrior and their new main star. Masashi is an academic prodigy and was chosen to participate in an exchange program between his home school of Ojibo Academy in Kita Ward and an esteemed elite institution. An exceptionally fast learner with a photographic memory, he possesses boundless confidence and a child's sense of omnipotence which is reinforced by his auspicious position within the Rule Makers, one of the big three power-player guilds. People love to talk about this boy ace detective who saunters onto crime scenes the adults are racking their brains over. He then graces them with his insights while lording his mental faculties over them. While he is often seen with the special law enforcement officer Nobumichi Genpachi Inukai, whom he uses as shield, vehicle, and bodyguard, passersby are quick to comment on the nice Canis policeman helping the lost grade-school child. According to one of the other dog warriors, Masashi is the spitting image of Moritaka when he was young. Masashi is uncomfortable around others who share similarities, hence his dislike for a certain elite angel with a matching sibling. On the other hand, he possesses a strong attraction bordering on affection for beings who do not exist in this world."
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Translated from Japanese
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Transient from the world of Wa no Kuni. He's a canine therian with heterochromia and calls himself the eighth and new leader of the Hakkenshi. He's also the wonder child chosen to be the exchange student between Oujibo Academy in Kita Ward and the East's super elite school. His learning and memory abilities are high, making him a young, self-confident person brimming with a sense of almightiness. Masashi is part of the Rule Makers, one of the true big three guilds. He's that rumored boy detective who talks about adult cases and takes an older person he likes for a mount. The judicial policeman Inukai Genpachi Nobumichi seems to be his shield, ride, and bodyguard, and people often say they look like a lost little boy and his doggy police officer. According to the other Hakkenshi, he apparently resembles his childhood friend Moritaka in his infancy. Masashi has a sense of discomfort towards an angel that looks much like his brother due to feeling too similar. On the other hand, he has a strong sense of good will like yearning for those who don't exist in this world.
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Official Japanese
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異世界ワノクニ出身の「転光生」。「8人目にして、八犬士の新たな主役」を名乗るオッドアイの犬獣人。北区・王子坊学園と、「東」の超エリート教育校の間の学生交換プログラムに選ばれた才子。学習および記憶能力がとても高く、幼い全能感に満ち満ちた自信家。「真の3大ギルド」のひとつ、中央ルールメイカーズに所属。大人たちの事件に口を出し、気に入った年上にマウントを取る、ウワサの少年名探偵。司法警察官・犬飼現八ノブミチを盾・乗り物・ボディガード役として行動するらしい。その姿はよく「迷子の小学生と犬のお廻りさんみたい」と周りから言われる。別の八犬士曰く、幼馴染のモリタカの小さい頃の姿にそっくりであるという。姿がそっくりなきょうだいを持つエリート天使に対し、同類として苦手感を持つ。一方、「この世にいない存在」に対して、慕情に似た好意を強く抱くようだ。
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Rarity |
5 |
Cost |
24 |
HP |
1230+90.51*(Lv-1) |
ATK |
1170+58.469*(Lv-1) |
HP @ Lv 70 |
7475.19 |
ATK @ Lv 70 |
5204.361 |
Max HP+20 Lv, +2000 HP |
11285.39 |
Max ATK+20 Lv, +2000 ATK |
8373.741 |
Skills |
Brilliant Protagonist |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 3, 5...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self (Total turns 2, 4, 6...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Snipe range / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in a 3x5 area around the 3rd square in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in a 3x5 area around the 3rd square in front of self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Blessing+300~600HP/turn for 4 turns (Buff)-affected enemies / 100%
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Dog Warrior of Benevolence |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing StrengtheningWhile user has Blessing: ATK Up by 1.5x for 999 turns (Irremovable Buff) to self and allies on the entire board Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies in a 2-square diamond radius around self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies in a 2-square diamond radius around self / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +6~12 CP to self and allies 1 square around self / 25~50%
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Egotistic Boy Detective |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies 1 square around self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units and enemies on the left and right of them / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Protection when attackedAcquire skill for 1 turn: [Before Being Attacked] Apply Protection to self and allies behind self / 100% (Irremovable Buff) to allies in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Protection when attackedAcquire skill for 1 turn: [Before Being Attacked] Apply Protection to self and allies behind self / 100% (Irremovable Buff) to allies in front of self / 45~90%
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Spitting Image of Yatsufusa |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Prayer+10% skill activation rate for 6 turns (Buff) to allies 1 square around self Apply Horizontal movement expansionIncreases movement distance in horizontal direction by 1 square for 2 turns (Buff) to self and allies on the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to allies in front of self / 40~80%
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Official English
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"Masashi wields a kaiken, or Knife, as his Sacred Artifact. It is the very knife that gave birth to the System of the Eight Dog Warriors. Its previous owner left it buried deep in the mountains after using it, and it eventually ended up in Masashi's hands. Stabbing the Knife into a target using an underhanded grip will solidify core Rules and memories in the target and extract them as a spirit orb. All things, animate and inanimate alike, including the ground he stands on, are subject to this power. Using his Knife, Masashi has built up a stock of past memories which he can draw out at will, fulfilling a role similar to that of a World Pillar. He also manages several heroes born of human hands in the Land of Wa, carrying out final collections. Masashi is not fond of his given name and prefers the more auspicious-sounding Shinbei Inue, for he knows all too well the power names possess within the System. In a similar fashion to the artificial World Pillars who run the Game, he acts as an artificial Rule Maker himself. Our boy ace detective also has a rival in one of the student prosecutors in his guild, and they often butt heads at crime scenes and court trials."
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Translated from Japanese
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Masashi possesses a dagger Sacred Artifact that has brought about the Hakkenshi System. After it was used by someone else, it was buried up in the mountains until it eventually passed on to Masashi. When held in a reverse grip, it can solidify and extract the core memories and power of whatever it is stabbed with as a spirit orb. This can work even work on things that aren't alive in the world like land. Through this, Masashi is able to hang onto past memories and pick them up at will like a World Pillar. In System Wa no Kuni, Masashi is the mediator of the heroes created by human hands as well as the last collector. Masashi is avoiding the use of his real name and prefers to be called Inue Shinbei because he knows the significance of that act within a System's structure. The game's managing Artificial World Pillars and resembling in a certain sense an Artificial Rule Maker. A student prosecutor in his guild is his rival he often sees at crime scenes and trials.
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Official Japanese
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八犬士という「機構」の誕生をもたらした、懐剣の「神器」を持つ。かつてある人物に使用された後、山中に埋められ、やがてマサシの手に渡ったもの。逆手に持ち、突き立てることで対象の根幹にある「記憶」と「権能」を固定、霊玉として抽出する。生き物のみでなく、この世の中にある無生物や土地をも「権能」の対象とできるようだ。これによってマサシは過去の「記憶」を留め、自在に取り出す「世界柱」と似た役割を果たす。システム・ワノクニにおいて「ひとの手によって生み出された複数の英雄たち」のまとめ役であり「最後の回収役」。「マサシ」という諱(いみな)を避け、「犬江親兵衛」と呼ばせることを好む。システムという構造においてそれが「どんな意味を持つのか」をよく知っているためである。この「ゲーム」を運営する「人工世界柱」たちとある意味似た「人工ルールメイカー」。同じギルド所属の学生検事は、よく事件現場や裁判で会う少年探偵のライバルである。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Trivia
His voice actress, Noriko Hidaka, also voices Inue Shimbei Masashi in the anime The Hakkenden.
Notes
- Part of the Eight Dog Warriors (Hakkenshi) in the novel Nansō Satomi Hakkenden, where they are distinguished by their peony shaped birthmark, the emblem of the Satomi clan, and carrying a bead bearing a kanji character that reflects one of the eight fundamental virtues of Confucianism.
- His orb bears the symbol gi (仁) or benevolence.
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