From Tokyo Afterschool Summoners
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| {{#vardefine:transient en name|Teda}} | | {{#vardefine:transient en name|Teda}} |
| {{#vardefine:transient gate|Nirai Kanai}} | | {{#vardefine:transient gate|Nirai Kanai}} |
| {{#vardefine:transient en jingi|}} | | {{#vardefine:transient en jingi|<ruby>Tale of Despairing at the Sun<rt>Ugwan Butochi</rt></ruby>}} |
| {{#vardefine:transient en affiliation|Warmongers}} | | {{#vardefine:transient en affiliation|Warmongers}} |
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| == {{Star|3}} == | | == {{Star|3}} == |
| {{#vardefine:transient en title|}} | | {{#vardefine:transient en title|Boy King of Nirai Kanai}} |
| {{#vardefine:transient jp en research file|}} | | {{#vardefine:transient jp en research file|World Representative of Nirai Kanai and lustful boy king who carries the memories of a heavenly emperor. He boasts that there is no one in the world who doesn't love him, and he is quick to hold hands with those he likes. He is a hardy soldier that specializes in the bow, and he fights with the Sacred Artifact of 24 battle-signaling arrows that are the incarnation of sunlight. These arrows will always reach wherever the sun shines and can be used as a part of Teda's body. In places known as pyahzu(?) (places where gods live) it is believed that he can enter the bodies of people he immediately falls in love with as light and have children. He has extremely terrible compatibility with people who would obstruct the grace of the sun.}} |
| {{#masterdata:Card|178301}} | | {{#masterdata:Card|178301}} |
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Revision as of 09:32, 15 April 2020
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
330+89.898*(Lv-1) |
ATK |
270+67.245*(Lv-1) |
HP @ Lv 60 |
5633.982 |
ATK @ Lv 60 |
4237.455 |
Max HP+20 Lv, +2000 HP |
9431.942 |
Max ATK+20 Lv, +2000 ATK |
7582.355 |
Skills |
Distant Beacon |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Attack ReductionATK Down by 0.01x for 1 turn (Irremovable Debuff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) / 100%
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Heavy Bowman |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -20 CP to self / 100%
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Ball of Energy |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100%
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Gift of the Sun |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to allies in reverse Slash range / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to allies in reverse Slash range +4~8 CP to allies in reverse Slash range / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 26 statuses
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All)
/ 50~100%
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Research Files
Official English
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"World Representative of Nirai Kanai and lustful boy king who houses the memories of the celestial emperor. Boasts that there is no one in the world who doesn't love him, and is quick to make moves on anyone who catches his eye. Renowned as a hardy warrior with extreme skill in archery, he has 24 whistling Arrows in his quiver that serve as his Sacred Artifacts and contain the power of the sun itself. Many say these Arrows can target any location anywhere in the world with perfect accuracy as long as the sun shines there, and are controlled as though they're extensions of Teda's own body—a claim stemming from a legend which states that Teda once took the form of sunlight and conceived a child within a lover's body in a land called Pyazu. The only people with whom Teda does not get along well are those who would dare obstruct the grace of the sun."
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Translated from Japanese
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World Representative of Nirai Kanai and lustful boy king who carries the memories of a heavenly emperor. He boasts that there is no one in the world who doesn't love him, and he is quick to hold hands with those he likes. He is a hardy soldier that specializes in the bow, and he fights with the Sacred Artifact of 24 battle-signaling arrows that are the incarnation of sunlight. These arrows will always reach wherever the sun shines and can be used as a part of Teda's body. In places known as pyahzu(?) (places where gods live) it is believed that he can enter the bodies of people he immediately falls in love with as light and have children. He has extremely terrible compatibility with people who would obstruct the grace of the sun.
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Official Japanese
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異世界ニライカナイの世界代行者にして、天の帝の「記憶」宿りし好色なる少年王。世界に自分を愛さぬ者は誰も居ない、と豪語し、気に入った相手にすぐ手を付ける。弓を得意とする剛毅な武人でもあり、陽光の具現たる鏑矢の「神器」24本をもって戦う。この矢は太陽の光が照りつける場所まで必ず届き、ティダの肉体の一部として働かせることが出来る。比屋地と呼ばれた地にて、見初めた相手の身体に光として差し込み、子を為したという「信仰」に基づくもの。太陽の恩寵を遮るものとの相性は、非常に悪い。
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Rarity |
4 |
Cost |
16 |
HP |
621+84.286*(Lv-1) |
ATK |
579+71.837*(Lv-1) |
HP @ Lv 65 |
6015.304 |
ATK @ Lv 65 |
5176.568 |
Max HP+20 Lv, +2000 HP |
9701.024 |
Max ATK+20 Lv, +2000 ATK |
8613.308 |
Skills |
Distant Beacon |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Attack ReductionATK Down by 0.01x for 1 turn (Irremovable Debuff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) / 100%
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Force Expulsor |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -20 CP to self / 100%
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Mass of Energy |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies 1 square around self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100%
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Gift of the Sun |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to allies in reverse Slash range / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to allies in reverse Slash range +4~8 CP to allies in reverse Slash range / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 26 statuses
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All)
/ 50~100%
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Official English
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"To push death and parting past the horizon line and seal them away there, actualizing an eternal world... That is the System of Nirai Kanai. And at the very core of this System is none other than the Rule which Teda bears. He has free claim over all, as long as the sun shines down upon it from on high. Yet therein lies the rub, for his influence cannot reach those areas where the sun does not. Places like the ocean floor, positioned as it is not upon the brightly lit surface of the earth but deep down below, are thoroughly cut off from his favor. He calls this dark abyss Obotsukagura, and obsesses over those who disappear into its depths. Those whose lives reflect these selfsame concerns receive his full sympathy."
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Official Japanese
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死と別れを水平線の彼方へと隔離することで、永遠の世界を実現しようという試み。その「信仰」の別の名を、システム・ニライカナイという。この機構の中枢を担うのが、ティダの持つ「権能」に他ならない。天高くから陽の光が世界を照らす限り、彼にとって自由とならないものはないのだ。ただし光が遮られるその先には影響を及ぼすことができないという弱点を帯びている。その為、水平ならぬ垂直の遠きにある海底の果てまではその恩寵は届かない。ティダは、その深淵をオボツカグラと呼びならわし、そこに消えゆく者へと執着を示す。同じ境遇にある者に対しては、共感を示すことがあるという。
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Notes
121 comments
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