Difference between revisions of "Nyarlathotep/Strategy"
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''(This page is for Nyarlathotep | |||
''NOTE: This page currently under construction.'' | |||
''(This page is for Nyarlathotep strategy guide. For the standard Nyarlathotep page, click [[Nyarlathotep|here]].)'' | |||
==Overview== | ==Overview== | ||
Contrary to the typical idea of a {{Weapon|Magic}} type character, {{Transient icon|Nyarlathotep}} is at his best on the front line, taking shots and dealing out debuffs in return. He especially thrives in quests with large numbers of enemies, as he both wants to be hit as frequently as possible to maximize the spread of his debuffs, and wants to hit as many targets as possible in order to proc [[Blink Jumper]]. Despite the seemingly low odds (28% at max skill level) the proc chance is rolled one time for each enemy hit, so he only has to land the 1-in-4 chance once. | |||
Most of Nyarlathotep's skills activate when he attacks or takes damage, freeing up your moves for other units to shuffle him into position, but in a pinch or when the enemy field has been thinned down, he has [[Blood of the Beast]] as insurance if you don't like your odds of activating Teleporter. | |||
==Highlights== | |||
'''Class:''' Tank, Disruptive Support | |||
'''Role:''' Frontline Wall | '''Gameplay Role:''' Frontline Wall | ||
'''Pros''' | '''Pros''' | ||
Line 26: | Line 30: | ||
- To get the most out of him, he must always be in the position where he'll be hit by as many enemies as possible. | - To get the most out of him, he must always be in the position where he'll be hit by as many enemies as possible. | ||
==Gameplay Role== | |||
Example gameplay role breakdown. | |||
==Stats and Seed Usage== | |||
{| class="wikitable" | |||
|- | |||
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1) | |||
|- | |||
| {{Transient icon|Nyarlathotep|rarity=3|size=medium|frame=y}} || 6299 || 8299 || 3569 || 5140 || 3569 || 5140 || 1999 || 2879 | |||
|- | |||
| {{Transient icon|Nyarlathotep|rarity=4|size=medium|frame=y}} || 7069 || 9049 || 4125 || 5707 || 1155 || 1598 || 3465 || 4794 | |||
|} | |||
Example description | |||
==Team Synergy== | |||
'''Example synergy class''' | |||
Example description | |||
==Checks and Counters== | ==Checks and Counters== | ||
'''Powerful Fire Attackers + Bad Luck''' | '''Powerful {{Attribute|Fire}} Attackers + Bad Luck''' | ||
The more the opposing team is whittled down, the fewer opportunities Nyarlathotep will have to proc his Evasion, leaving him to rely on [[Loiterer]], which can also fail to proc, and [[Beast Descendant]]. Fire attacks, particularly from heavy hitters such as [[Ibaraki]] or [[Zabaniya]] can still punch right through him if he's unlucky with skills, so Fire opponents should be top priority while Nyarlathotep still has targets to roll from. | The more the opposing team is whittled down, the fewer opportunities Nyarlathotep will have to proc his Evasion, leaving him to rely on [[Loiterer]], which can also fail to proc, and [[Beast Descendant]]. Fire attacks, particularly from heavy hitters such as [[Ibaraki]] or [[Zabaniya]] can still punch right through him if he's unlucky with skills, so Fire opponents should be top priority while Nyarlathotep still has targets to roll from. | ||
==Teambuilding | ==Teambuilding Options== | ||
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | '''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | ||
===O U R S Q U A D G O A L S Build=== | ===O U R S Q U A D G O A L S Build=== | ||
{{Catalog | |||
| | {| class="mw-collapsible wikitable" style="text-align: center" | ||
! colspan="6" | Team Details (submitted by Salsa) | |||
|- | |||
|{{Transient icon|Nyarlathotep|size=large|rarity=4}}<br/>[[Nyarlathotep]]<br/>【Immobilizer, Tank, Damage Attenuator】 | |||
|{{Transient icon|Shiro|size=large|rarity=3}}<br/>[[Shiro]]<br/>【Immobilizer, Damage Attenuator】 | |||
|{{Transient icon|Tsathoggua|size=large|rarity=5}}<br/>[[Tsathoggua]]<br/>【Zoning Tank】 | |||
|style='background: Honeydew'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】 | |||
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】 | |||
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】 | |||
|- | |- | ||
| | ! colspan="6" | Cost: ≥40 | ||
|} | |||
Not only a themed Lovecraft team, but a trio of units who synergize beautifully to boot. {{Transient icon|Shiro}} is used in this example for the sake of saving on team cost, but 4 plays the same part if you wish. Shiro and {{Transient icon|Nyarlathotep|rarity=4}} both inflict Fear with their charge skills, Shiro has high odds of inflicting Fear off a normal attack, and Nyarla has high odds to inflict Fear when hit. Between the two of them, the enemy party should be in a constant state of terror, losing CP, unable to move, Cursed and possibly Bewitched. Nyarlathotep enjoys the added benefit of dealing bonus damage to everything inflicted with Fear. | |||
Tsathoggua, ideally the last on the field to move, then uses [[Air Blaster]] or [[Lord of Darkness]] to further drain enemy CP and force a group back, where they will be unable to regroup due to Fear, and unlikely to damage Tsathoggua or Nyarlathotep due to Curse/Bewitched. Players with a sadistic streak may wish to include a {{Transient icon|Purple Devil}} in this setup as well. The support slot is variable but a healing unit who can keep Nyarla and Shirou topped off is recommended. | |||
}} | |||
==Gameplay examples== | |||
* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link] |
Revision as of 20:09, 14 April 2019
NOTE: This page currently under construction.
(This page is for Nyarlathotep strategy guide. For the standard Nyarlathotep page, click here.)
Overview
Contrary to the typical idea of a Magic type character, Nyarlathotep is at his best on the front line, taking shots and dealing out debuffs in return. He especially thrives in quests with large numbers of enemies, as he both wants to be hit as frequently as possible to maximize the spread of his debuffs, and wants to hit as many targets as possible in order to proc Blink Jumper. Despite the seemingly low odds (28% at max skill level) the proc chance is rolled one time for each enemy hit, so he only has to land the 1-in-4 chance once.
Most of Nyarlathotep's skills activate when he attacks or takes damage, freeing up your moves for other units to shuffle him into position, but in a pinch or when the enemy field has been thinned down, he has Blood of the Beast as insurance if you don't like your odds of activating Teleporter.
Highlights
Class: Tank, Disruptive Support
Gameplay Role: Frontline Wall
Pros
+ Combination of Evasion/Beast Descendant/Loiterer can reduce even type effective hits to single digit damage.
+ Able to debilitate enemy team with a variety of debuffs, without being reliant on movement to do so.
+ Clearly enjoys being hit, allowing player to use him as a face tank guilt-free.
Cons
- Evasion becomes less reliable the more opponents are taken out.
- To get the most out of him, he must always be in the position where he'll be hit by as many enemies as possible.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6299 | 8299 | 3569 | 5140 | 3569 | 5140 | 1999 | 2879 | |
7069 | 9049 | 4125 | 5707 | 1155 | 1598 | 3465 | 4794 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Powerful FIRE Attackers + Bad Luck
The more the opposing team is whittled down, the fewer opportunities Nyarlathotep will have to proc his Evasion, leaving him to rely on Loiterer, which can also fail to proc, and Beast Descendant. Fire attacks, particularly from heavy hitters such as Ibaraki or Zabaniya can still punch right through him if he's unlucky with skills, so Fire opponents should be top priority while Nyarlathotep still has targets to roll from.
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
O U R S Q U A D G O A L S Build
Team Details (submitted by Salsa) | |||||
---|---|---|---|---|---|
Nyarlathotep 【Immobilizer, Tank, Damage Attenuator】 |
Shiro 【Immobilizer, Damage Attenuator】 |
Tsathoggua 【Zoning Tank】 |
Anyone / no one 【Flexible】 |
Anyone / no one 【Flexible】 |
Anyone / no one 【Flexible】 |
Cost: ≥40 |
Not only a themed Lovecraft team, but a trio of units who synergize beautifully to boot. Shiro is used in this example for the sake of saving on team cost, but 4 plays the same part if you wish. Shiro and Nyarlathotep both inflict Fear with their charge skills, Shiro has high odds of inflicting Fear off a normal attack, and Nyarla has high odds to inflict Fear when hit. Between the two of them, the enemy party should be in a constant state of terror, losing CP, unable to move, Cursed and possibly Bewitched. Nyarlathotep enjoys the added benefit of dealing bonus damage to everything inflicted with Fear.
Tsathoggua, ideally the last on the field to move, then uses Air Blaster or Lord of Darkness to further drain enemy CP and force a group back, where they will be unable to regroup due to Fear, and unlikely to damage Tsathoggua or Nyarlathotep due to Curse/Bewitched. Players with a sadistic streak may wish to include a Purple Devil in this setup as well. The support slot is variable but a healing unit who can keep Nyarla and Shirou topped off is recommended.