Difference between revisions of "Talk:Tips"

883 bytes added ,  16:19, 9 April 2018
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(Created page with "=LF> New Methods= I guess here's where I'll write down my thoughts on asset extraction. From release / creation of the wiki up until Valentines 2017 I think, our (Raku and I'...")
 
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--[[User:Mrquiggles|Mrquiggles]] ([[User talk:Mrquiggles|talk]]) 10:50, 9 April 2018 (CDT)
--[[User:Mrquiggles|Mrquiggles]] ([[User talk:Mrquiggles|talk]]) 10:50, 9 April 2018 (CDT)
To also put my thoughts into one place:
* https://github.com/DerPopo/UABE/issues/169 -> references needing Assembly-CSharp.dll
* http://devxdevelopment.com/ -> is able to at least get a peak at Assembly-CSharp.dll
* https://github.com/0xd4d/dnSpy -> allegedly can hook into C# calls
* some other page about preventing extraction somewhere mentioned you can just hook into GPU calls and grab models, could be used to grab assets
The method seems to be:
* fork over money, cross fingers that Assembly-CSharp.dll is able to contain the decrypt function call, doing dubious and morally gray actions
or
* somehow magically intercept a bunch of calls on Android as referenced in the GitHub issue, going through the hell of finding a way to do it and where to hook and crossing fingers it works
--[[User:Mrquiggles|Mrquiggles]] ([[User talk:Mrquiggles|talk]]) 11:19, 9 April 2018 (CDT)