|
|
(28 intermediate revisions by 9 users not shown) |
Line 1: |
Line 1: |
| {{Companion | | {{#vardefine:transient en jingi|War Cry}} |
| |kana=エインヘリエル | | {{#vardefine:transient jp en research file|Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.}} |
| |roman=Einhelier | | {{#vardefine:transient release version|1.9.17}} |
| |rarity=2 | | {{#vardefine:transient release date|2017-06-20}} |
| |cost=4 | | {{#masterdata:Card|122701}} |
| |obtain-through=Quest Drop
| | {{#masterdata:Card|122801}} |
| |weapon=Slash | | {{#vardefine:transient release version|1.7.0}} |
| |attribute=• | | {{#vardefine:transient release date|2017-01-30}} |
| |skill-1=不死身なる者 | | {{#masterdata:Card|122901}} |
| |skill-1-descriptor=[移動後]自身に根性付与/30% | | {{#vardefine:transient release version|1.9.17}} |
| |skill-2=恐れ知らぬ者 | | {{#vardefine:transient release date|2017-06-20}} |
| |skill-2-descriptor=[状態異常時]自身に恐怖無効/50% | | {{#masterdata:Card|123001}} |
| |skill-3=不屈なる者 | | {{#masterdata:Card|123101}} |
| |skill-3-descriptor=[ダメージ後]自身に闘志付与/35% | | |
| |charge=突撃の雄叫:敵に自属性
| | = Notes = |
| |charge-descriptor=突撃ダメージ+周囲1マス内にCP小増加
| | From [https://en.wikipedia.org/wiki/Einherjar the wikipedia page], [[Einherjar]]s get their [[Child]] skills due to their theorized origins: ''Lindow says that "many scholars think there may be basis for the myth in an ancient Odin cult, which would be centered on young warriors who entered into an ecstatic relationship with Odin" and that the name Harii has been etymologically connected to the -herjar element of einherjar'' |
| |charge-pattern=Pierce
| | |
| |artist=BomBom
| | {{Mob navbox}} |
| }} | | {{Comments}} |
Latest revision as of 16:13, 9 November 2022
Transient Information
|
Rarity |
2 |
Cost |
4 |
HP |
76+102.265*(Lv-1) |
ATK |
51+59.694*(Lv-1) |
HP @ Lv 55 |
5598.31 |
ATK @ Lv 55 |
3274.476 |
Max HP+20 Lv, +2000 HP |
9643.61 |
Max ATK+20 Lv, +2000 ATK |
6468.356 |
Skills |
Immortal |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
The Indomitable |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
|
Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2017-06-20 (v1.9.17) |
|
Research Files
Official English
|
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
|
|
Translated from Japanese
|
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
|
|
Official Japanese
|
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
83+102.214*(Lv-1) |
ATK |
53+59.663*(Lv-1) |
HP @ Lv 55 |
5602.556 |
ATK @ Lv 55 |
3274.802 |
Max HP+20 Lv, +2000 HP |
9646.836 |
Max ATK+20 Lv, +2000 ATK |
6468.062 |
Skills |
Immortal |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
The Indomitable |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
|
Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2017-06-20 (v1.9.17) |
|
Official English
|
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
|
|
Translated from Japanese
|
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
|
|
Official Japanese
|
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
82+102.214*(Lv-1) |
ATK |
47+59.704*(Lv-1) |
HP @ Lv 55 |
5601.556 |
ATK @ Lv 55 |
3271.016 |
Max HP+20 Lv, +2000 HP |
9645.836 |
Max ATK+20 Lv, +2000 ATK |
6465.096 |
Skills |
Immortal |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
The Indomitable |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
|
Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2017-01-30 (v1.7.0) |
|
Official English
|
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
|
|
Translated from Japanese
|
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
|
|
Official Japanese
|
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
81+102.255*(Lv-1) |
ATK |
50+59.745*(Lv-1) |
HP @ Lv 55 |
5602.77 |
ATK @ Lv 55 |
3276.23 |
Max HP+20 Lv, +2000 HP |
9647.87 |
Max ATK+20 Lv, +2000 ATK |
6471.13 |
Skills |
Immortal |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
The Indomitable |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
|
Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2017-06-20 (v1.9.17) |
|
Official English
|
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
|
|
Translated from Japanese
|
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
|
|
Official Japanese
|
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
78+102.224*(Lv-1) |
ATK |
54+59.653*(Lv-1) |
HP @ Lv 55 |
5598.096 |
ATK @ Lv 55 |
3275.262 |
Max HP+20 Lv, +2000 HP |
9642.576 |
Max ATK+20 Lv, +2000 ATK |
6468.322 |
Skills |
Immortal |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
|
Fearless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
|
The Indomitable |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
|
Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
|
Illustration |
BomBom |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Summoners |
School |
Unknown |
Release Date |
2017-06-20 (v1.9.17) |
|
Official English
|
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
|
|
Translated from Japanese
|
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
|
|
Official Japanese
|
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
|
|
Notes
From the wikipedia page, Einherjars get their Child skills due to their theorized origins: Lindow says that "many scholars think there may be basis for the myth in an ancient Odin cult, which would be centered on young warriors who entered into an ecstatic relationship with Odin" and that the name Harii has been etymologically connected to the -herjar element of einherjar
Mobs |
---|
Obtainable | mobs | |
---|
mobs | |
---|
|
---|
0 comments
[]
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher