Difference between revisions of "タイアップアドマン"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
(Created page with "{{#masterdata:Skill|4029|format=wiki}}")
 
 
Line 1: Line 1:
{{#vardefine:skill en name|Tie-Up Adman}}
{{#masterdata:Skill|4029|format=wiki}}
{{#masterdata:Skill|4029|format=wiki}}

Latest revision as of 18:44, 16 May 2024



Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies in Slash range
Proc Chance 45%

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies in Slash range
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to allies in reverse Slash range
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to allies in reverse Slash range
Proc Chance 45%
This is an additional effect

Transients with タイアップアドマン

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Hei Long Yi Quan 5WaterSnipe12061194Everyone's Loyal Dog Tie-Up Adman Eighteenth Lord Famous Top LivestreamerWeapon Spread Snipe.pngHeavenly Kings and Boiling BuddhasTemple of Lords

0 comments
[Show Comments]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Add your comment
Tokyo Afterschool Summoners welcomes all comments. If you do not want to be anonymous, register or log in. It is free.