Difference between revisions of "Zabaniyya/Strategy"

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''NOTE: This page currently under construction.''
''NOTE: This page currently under construction.''


''(This page is for Zabaniyya strategy guide and is currently under construction/maintenance. For the standard Zabaniyya page, click [[Zabaniyya|here]].)''
''(This page is for Zabaniyya strategy guide. For the standard Zabaniyya page, click [[Zabaniyya|here]].)''


==Overview==
==Overview==
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{{Transient icon|Zabaniyya|variant=Fashionista}} has a smaller pool of useful AR Equipment he can use decent selection of ARs he can benefit from, one of the most generically useful one is {{AR Equipment|id=5044}}, which helps him regain a bit of health back with every hit while also empowering further his CS damage.
{{Transient icon|Zabaniyya|variant=Fashionista}} has a smaller pool of useful AR Equipment he can use decent selection of ARs he can benefit from, one of the most generically useful one is {{AR Equipment|id=5044}}, which helps him regain a bit of health back with every hit while also empowering further his CS damage.


Taking in consideration his defensive-oriented supportive function, {{AR Equipment|id=5016}} can be useful to prevent the application of {{Status|en name=Skill Lock}} which would completely shut him down.
Taking in consideration his defense-oriented supportive function, {{AR Equipment|id=5016}} can be useful to prevent the application of {{Status|en name=Skill Lock}} which would completely shut him down.


{{AR Equipment|id=5011}} is a situationally useful AR that he can equip against enemies with {{Status|en name=Evasion}}, plus the {{Status|en name=Combo}} can help increase the chances of activating {{Status|en name=ATK Up}} and {{Status|en name=Blessing}} whilst also generating a bit of extra CP.
{{AR Equipment|id=5011}} is a situationally useful AR that he can equip against enemies with {{Status|en name=Evasion}}, plus the {{Status|en name=Combo}} can help increase the chances of activating {{Status|en name=ATK Up}} and {{Status|en name=Blessing}} whilst also generating a bit of extra CP.
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==Checks and Counters==
==Checks and Counters==


'''Example counter'''


Example description
===☆5 Zabaniyya===
 
'''Highly Defensive Units and Attack Debuffers'''
 
Units with a multitude of defensive buffs can render {{Transient icon|Zabaniyya|rarity=5}}'s use obsolete since he has no form of bypassing the defense buffs, he also possesses no form of handling debuffs, making statuses such as {{Status|en name=Dazzle}}, {{Status|en name=Curse}} and ,in particular, {{Status|en name=Darkness}} cut down his overall damage by a lot, rendering his sole function as a damage dealer, pointless.
 
'''Pushback Units'''
 
Units that can push him back to the bottom of the map can be extremely damaging for him considering his already limited range, albeit he can equip {{AR Equipment|id=5062}} which can make that a non-issue.
 
'''Skill Locking'''
 
Units that can apply any method of {{Status|en name=Skill Lock}} near completely shuts him down, though he can bypass {{Status|en name=Bind}} by equipping {{AR Equipment|id=5005}}.
 
'''Any Direct Damage'''
 
{{Transient icon|Zabaniyya|rarity=5}} has no defensive presence or sustain, so he will take full damage from everything and cannot recover the health he loses without external help.
 
'''Stigma Immunity'''
 
Units such as {{Transient icon|Sol|rarity=4}} can be immune to {{Status|en name=Stigma}}, albeit these may be rare, it could still cut down his utility significantly by reducing his overall damage dealt.
 
'''Debuff Prevention'''
 
Units with debuff prevention such as such as {{Status|en name=Nullify Debuff}} or {{Status|en name=Reflect Debuff}} can also damage him for the same reason, {{Status|en name=Stigma}} being his primary source of damage.
 
===☆5 Fashionista Zabaniyya===
 
'''Movement Disruptors'''
 
{{Transient icon|Zabaniyya|variant=Fashionista}} possesses no form of debuff management and requires movement to fully take advantage of his kit, as such, units that can prevent movement can hamper his overall utility, these being units that inflict statuses such as {{Status|en name=Fear}}, {{Status|en name=Paralysis}} and especially {{Status|en name=Break}}.
 
'''Disablers'''
 
Units that can disable him with {{Status|en name=Charm}} or that reduce his proc rates with {{Status|en name=Drain}} and {{Status|en name=Obstruct}} can severely limit his damage and healing potential.
 
'''Skill Locking'''
 
Units that can apply any method of {{Status|en name=Skill Lock}} near completely shuts him down, though he can bypass {{Status|en name=Skill Lock}} by equipping {{AR Equipment|id=5016}}.
 
'''Defense Piercers'''
 
Units that can pierce through defense can heavily reduce his defensive presence.


==Teambuilding Options==
==Teambuilding Options==
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name===
===Hellfire, Dark Fire===
 
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by Erbie)
|-
|{{Transient icon|Hephaestus|size=large|variant=Summer}}<br/>[[Hephaestus]]<br/>【Offensive Support/Puller】
|{{Transient icon|Zabaniyya|size=large|rarity=5}}<br/>[[Zabaniyya]]<br/>【Damage Dealer/Glass Cannon】
|{{Transient icon|Daikoku|size=large|rarity=3}}<br/>[[Daikoku]]<br/>【Defensive Support/CP Battery】
|style='background: Honeydew'|{{Transient icon|Aizen|size=large|variant=Jamboree}}<br/>[[Aizen]]<br/>【Defense/Debuff Manager】
|-
! colspan="6" | Cost: ≥56
|}
 
This is a general purpose team meant to support {{Transient icon|Zabaniyya|rarity=5}} in all fronts and help him fulfill his role through most situations thrown at him. {{Transient icon|Hephaestus|variant=Summer}} is an excellent ferry unit that can hold the front line and pull enemies closer into {{Transient icon|Zabaniyya|rarity=5}}'s range while also providing him additional offense through {{Status|en name=Crit}} and {{Status|en name=Ardor}}, {{Transient icon|Daikoku|rarity=3}} serves as a safety precaution, bestowing {{Status|en name=Protection}} and helping him reach his CS stage quicker and {{Transient icon|Aizen|variant=Jamboree}} as an extra layer of protection with {{Status|en name=Adamantine}}, healing/{{Status|en name=Acceleration}} bot and a debuff management tool, since {{Transient icon|Zabaniyya|rarity=5}} benefits from getting debuffed. {{Status|en name=Stigma}} bots would also be appreciated in this team, seeing as the later two units serve an identical purpose, if the situation doesn't demand both, they can get replaced with someone that can inflict {{Status|en name=Stigma}} on demand  (such as {{Transient icon|Balor|rarity=4}} or {{Transient icon|Arc|rarity=4}}) as his CS does not inflict it and is significantly weaker if it hits a unit without it.
 
* [https://youtu.be/LxzA9pZls6c Nerima Ward Seed Quest]
 
===Retaliators===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by UserName)
! colspan="6" | Team Details (submitted by Erbie)
|-
|-
|{{Transient icon|Zabaniyya|size=large|rarity=3}}<br/>[[Zabaniyya]]<br/>【Debuffer】
|{{Transient icon|Zabaniyya|size=large|variant=Fashionista}}<br/>[[Zabaniyya]]<br/>【Defensive Support/Tank】
|{{Transient icon|Zabaniyya|size=large|rarity=3}}<br/>[[Zabaniyya]]<br/>【Moveslut, CP Battery】
|{{Transient icon|Kijimuna|size=large|variant=Canaan}}<br/>[[Kijimuna]]<br/>【Disruptor/Cleanser/Tank】
|{{Transient icon|Zabaniyya|size=large|rarity=3}}<br/>[[Zabaniyya]]<br/>【Healer, Tank】
|{{Transient icon|Snow|size=large|variant=Valentine}}<br/>[[Snow]]<br/>【Damage Dealer/Glass Cannon】
|style='background: Honeydew'|{{Transient icon|Zabaniyya|size=large|rarity=3}}<br/>[[Zabaniyya]]<br/>【Support unit】
|style='background: Honeydew'|{{Transient icon|Heracles|size=large|rarity=5}}<br/>[[Heracles]]<br/>【Damage Dealer/Glass Cannon】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
|-
! colspan="6" | Cost: ≥X
! colspan="6" | Cost: ≥64
|}
|}


Example team function description.
This is a general purpose team meant to effectively make use of  {{Transient icon|Zabaniyya|variant=Fashionista}}'s capabilities. Pairing him up with two independant high damage dealers that require no movement such as {{Transient icon|Heracles|rarity=5}} and {{Transient icon|Snow|variant=Valentine}}, and another tanky supportive unit that can help both bolster the team's damage with  {{Status|en name=Break}}, but also mitigate and disrupt damage (in a few situations) with {{Status|en name=Bind}} as well as possessing Debuff Cleansing capabilities that {{Transient icon|Zabaniyya|variant=Fashionista}} lacks. Overall just a good use of his potential as a front-liner to keep the frail damage oriented units safe.
 
* [https://youtu.be/lQ5OApsfIUc Nerima Ward Seed Quest]


==Gameplay examples==
==Gameplay examples==


* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
* [https://youtu.be/kjev_C_7rZI Zabaniyya Standard 5 Damage Check with Leanan Sidhe vs Enemy that takes half damage]


[[Category:Strategy pages]]
[[Category:Strategy pages]]
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