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''(This page is for Gunzo strategy guide. For the standard Gunzo page, click [[Gunzo|here]].)'' | ''(This page is for Gunzo strategy guide. For the standard Gunzo page, click [[Gunzo|here]].)'' | ||
==Overview== | ==Overview== | ||
===☆3/☆4 Gunzo=== | ===☆3/☆4 Gunzo=== | ||
{{Transient icon|Gunzo}} | {{Transient icon|Gunzo}} has an outdated skill set. He can do some decent damage with {{Status|en name=Berserk+}} and give {{Status|en name=Acceleration}} to himself and allies by moving, but none of this is particularly remarkable. His Charge Skill is also mediocre in both range and effect, giving his purpose mediocre results. His {{Star|3}} variant might actually be better than his {{Star|4}} just on account of being a better CP battery through giving allies {{Status|en name=Arousal}}, but his normal variants are overall lackluster and outdated. | ||
===☆5 Valentine Gunzo=== | ===☆5 Valentine Gunzo=== | ||
{{Transient icon|Gunzo|variant=Valentine|rarity=5}} occupies a specific niche as a CP battery, being able to give +20CP and {{Status|en name=Acceleration}} to himself and allies one square away from him on move. Along with his increased vertical movement, this allows him to quickly charge his allies' CS. Furthermore, his own CS has the ability to give at least 10CP to himself and allies one square away for every enemy hit, allowing for frequent CS activation. Finally, due to his access to both {{Status|en name=Berserk+}} and {{Status|en name=Vigor}}, his damage output can be fairly strong if his buffs activate properly. | |||
With his skill evolution, Valentine Gunzo now has the ability to mitigate damage to the team for the first two turns through {{Status|en name=Evasion}} to himself and allies horizontally adjacent to him. This is a great boost in his capabilities since it alleviates his previous issues of being frail and gives him a fairly unique niche. As his gameplay style tends to favor quick phase clears through having his allies CS, the two turn restriction is not too limiting, but his earlier issues of defensive frailty crop up. Likewise, the trade off for using him instead of someone who gives offensive/defensive buffs on moving is still something to consider. Finally, Valentine Gunzo's skill evolution also gives him {{Status|en name=Glint}} which is a nice touch to make him more consistent. | |||
==Highlights== | ==Highlights== | ||
===☆3/☆4 Gunzo=== | ===☆3/☆4 Gunzo=== | ||
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'''Class:''' Glass Cannon, Offensive Support | '''Class:''' Glass Cannon, Offensive Support | ||
'''Gameplay role:''' | '''Gameplay role: CP Battery, Damage Dealer''' | ||
'''Pros''' | '''Pros''' | ||
+ | + {{Status|en name=Berserk+}} gives his damage a nice boost and has a long duration | ||
+ | + Can give himself and allies {{Status|en name=Acceleration}} on move for CP | ||
+ {{Star|3}} variant can also give {{Status|en name=Arousal}} | |||
'''Cons''' | '''Cons''' | ||
- Berserk | - Berserk+ worsens his durability, which is a problem in his {{Star|4}} variant which encourages getting hit | ||
- | - CP boost from Acceleration by moving is mediocre compared to other CP batteries | ||
- | - Charge Skill is unremarkable and scales poorly with SALV | ||
===☆5 Valentine Gunzo=== | ===☆5 Valentine Gunzo=== | ||
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'''Class:''' Glass Cannon, Offensive Support | '''Class:''' Glass Cannon, Offensive Support | ||
'''Gameplay role:''' | '''Gameplay role: CP Battery, Damage Dealer''' | ||
'''Pros''' | '''Pros''' | ||
+ | + {{Status|en name=Berserk+}} and {{Status|en name=Vigor}} can make him do decent damage | ||
+ | + Gives a nice +20 CP and {{Status|en name=Acceleration}} to allies one square away on moving, an excellent range for a CP battery | ||
+ | + Increased vertical movement allows for strategic positioning | ||
+ Charge Skill acts as CP battery, leading to potential constant refilling of CP for the entire team | |||
+ Gives {{Status|en name=Evasion}} to himself and allies horizontally adjacent to him upon moving for the first two turns of a phase | |||
'''Cons''' | '''Cons''' | ||
- Berserk | - Durability becomes an issue past first two turns of a phase; Berserk+ worsens durability, Vigor requires being hit | ||
- Needs to move for CP battery effects outside of CS | |||
==Gameplay Role== | ==Gameplay Role== | ||
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{{Transient stat table|Gunzo|rarity=5|variant=Valentine|merge=finish|atk buff=2.6,2.4|def buff=1.3|cs atk buff = 2.6,2.4|note=With {{Status|en name=Berserk+}}, {{Status|en name=Vigor}}}} | {{Transient stat table|Gunzo|rarity=5|variant=Valentine|merge=finish|atk buff=2.6,2.4|def buff=1.3|cs atk buff = 2.6,2.4|note=With {{Status|en name=Berserk+}}, {{Status|en name=Vigor}}}} | ||
Concerning Valentine Gunzo's damage output, his damage output is mostly fair, sitting at around 7.5k damage per square unseeded with {{Status|en name=Berserk+}} up. However, due to his role as a CP battery as noted before, Valentine Gunzo will in practice be using his CS frequently, so his damage output is more skewed to that of a {{Weapon|Magic}} unit with 15k damage per square when he CSes. If he also procs {{Status|en name=Vigor}}, his damage will also increase considerably | Concerning Valentine Gunzo's damage output, his damage output is mostly fair, sitting at around 7.5k damage per square unseeded with {{Status|en name=Berserk+}} up. However, due to his role as a CP battery as noted before, Valentine Gunzo will in practice be using his CS frequently, so his damage output is more skewed to that of a {{Weapon|Magic}} unit with 15k damage per square when he CSes. If he also procs {{Status|en name=Vigor}}, his damage will also increase considerably, which is now very easy to accomplish due to his skill evolution allowing him to have {{Status|en name=Evasion}} for the first two turns. | ||
==Stats and Seed Usage== | ==Stats and Seed Usage== | ||
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The main idea of this team is to use {{Transient icon|Gunzo|variant=Valentine|rarity=5}} for his CP charging abilities to get his teammates to CS. Due to Valentine Gunzo and {{Transient icon|Thunderbird|rarity=4}} having charge skills which bestow CP to self and allies for every enemy hit, this makes them ideal partners for getting charge skills back to speed. Similarly, {{Transient icon|Astaroth|rarity=3}} can effectively charge CP after activating their CS by becoming {{Weapon|None}} type and having access to {{Status|連撃}}. Finally, {{Transient icon|Chernobog|variant=Beachside|rarity=5}} acts as a release valve for CP, quickly gaining his CS back by the previously listed CP charging from his allies. | The main idea of this team is to use {{Transient icon|Gunzo|variant=Valentine|rarity=5}} for his CP charging abilities to get his teammates to CS. Due to Valentine Gunzo and {{Transient icon|Thunderbird|rarity=4}} having charge skills which bestow CP to self and allies for every enemy hit, this makes them ideal partners for getting charge skills back to speed. Similarly, {{Transient icon|Astaroth|rarity=3}} can effectively charge CP after activating their CS by becoming {{Weapon|None}} type and having access to {{Status|連撃}}. Finally, {{Transient icon|Chernobog|variant=Beachside|rarity=5}} acts as a release valve for CP, quickly gaining his CS back by the previously listed CP charging from his allies. | ||
As Valentine Gunzo's primary weakness is a lack of sustainability | As Valentine Gunzo's primary weakness is a lack of sustainability past the first two turns of a phase, Beachside Chernobog and {{Star|3}} Astaroth exist to patch up said areas while respecting Valentine Gunzo's moveslut status. Specifically {{Status|聖油}} from Beachside Chernobog and {{Status|防御強化}} from Astaroth help mitigate damage, and both units are able to heal through flat healing and through Unction again and {{Status|祝福}}. These combined effects are enough to support Valentine Gunzo's weaknesses. | ||
Thunderbird is particularly chosen here in this team for his LB3's effect which gives him a guaranteed +14CP for every enemy hit to himself. This is a really large amount of CP charging so any extra amount of CP from his allies makes it easily possible to CS every other turn. His access to extra horizontal movement and the ability to bestow {{Status|CT}} to allies are also nice bonuses. His CS also gives out {{Status|弱体反射}} to the entire team, allowing for some form of debuff prevention which is nice. | Thunderbird is particularly chosen here in this team for his LB3's effect which gives him a guaranteed +14CP for every enemy hit to himself. This is a really large amount of CP charging so any extra amount of CP from his allies makes it easily possible to CS every other turn. His access to extra horizontal movement and the ability to bestow {{Status|CT}} to allies are also nice bonuses. His CS also gives out {{Status|弱体反射}} to the entire team, allowing for some form of debuff prevention which is nice. | ||
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* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link] | * [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link] | ||
[[Category:Strategy pages]] |
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