Difference between revisions of "Gunzo/Strategy"

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''NOTE: This page currently under construction.''


''(This page is for Gunzo strategy guide. For the standard Gunzo page, click [[Gunzo|here]].)''
''(This page is for Gunzo strategy guide. For the standard Gunzo page, click [[Gunzo|here]].)''


==Overview==
==Overview==
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


===☆3/☆4 Gunzo===
===☆3/☆4 Gunzo===


{{Transient icon|Gunzo}}’s skills somewhat contradict each other. He’s a Berserk unit, meaning he already needs obligatory defensive buffs if he wants to last at all, this already makes Default pointless on top of his Charge not being good past damage, which is where his much-needed defensive buff lies, thus making his LB1 somewhat pointless too. However, with the new skill evolution [[The Lovesick+]], this issue is mostly mitigated, making the use of his LB3 much more exploitable.
{{Transient icon|Gunzo}} has an outdated skill set. He can do some decent damage with {{Status|en name=Berserk+}} and give {{Status|en name=Acceleration}} to himself and allies by moving, but none of this is particularly remarkable. His Charge Skill is also mediocre in both range and effect, giving his purpose mediocre results. His {{Star|3}} variant might actually be better than his {{Star|4}} just on account of being a better CP battery through giving allies {{Status|en name=Arousal}}, but his normal variants are overall lackluster and outdated.


===☆5 Valentine Gunzo===
===☆5 Valentine Gunzo===


Thanks to Berserk and Fighting Spirit, {{Transient icon|Gunzo|variant=Valentine|rarity=5}} sees benefit in considerably increased damage, which along with his element and attack range can prove quite powerful, he’s also a considerable CP battery thanks to Charge and LB3, with Acceleration easily stacking with other CP sources, that through LB1 he applies to himself to reach his Charge faster. It’s perhaps the main source of CP he can give to his allies while nuking away the victims hit by it. What drags him down is the fact that Berserk with no way to reduce incoming damage automatically makes his durability rather poor, it’s no use having an unit that’s KO’d in 1-2 hits at most and he actually needs to be hit in order to get Fighting Spirit going, so if you want to use him at all, you must absolutely consider defensive buffs at minimum, or else he’s as good as dead by the start of the match.
{{Transient icon|Gunzo|variant=Valentine|rarity=5}} occupies a specific niche as a CP battery, being able to give +20CP and {{Status|en name=Acceleration}} to himself and allies one square away from him on move. Along with his increased vertical movement, this allows him to quickly charge his allies' CS. Furthermore, his own CS has the ability to give at least 10CP to himself and allies one square away for every enemy hit, allowing for frequent CS activation. Finally, due to his access to both {{Status|en name=Berserk+}} and {{Status|en name=Vigor}}, his damage output can be fairly strong if his buffs activate properly.
 
With his skill evolution, Valentine Gunzo now has the ability to mitigate damage to the team for the first two turns through {{Status|en name=Evasion}} to himself and allies horizontally adjacent to him. This is a great boost in his capabilities since it alleviates his previous issues of being frail and gives him a fairly unique niche. As his gameplay style tends to favor quick phase clears through having his allies CS, the two turn restriction is not too limiting, but his earlier issues of defensive frailty crop up. Likewise, the trade off for using him instead of someone who gives offensive/defensive buffs on moving is still something to consider. Finally, Valentine Gunzo's skill evolution also gives him {{Status|en name=Glint}} which is a nice touch to make him more consistent.


==Highlights==
==Highlights==
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


===☆3/☆4 Gunzo===
===☆3/☆4 Gunzo===
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'''Class:''' Glass Cannon, Offensive Support
'''Class:''' Glass Cannon, Offensive Support


'''Gameplay role:'''  
'''Gameplay role: CP Battery, Damage Dealer'''  


'''Pros'''
'''Pros'''


+ LB2 Berserk helps his damage quite well in exchange of worsened durability, said damage also extending to his Charge.
+ {{Status|en name=Berserk+}} gives his damage a nice boost and has a long duration


+ LB makes him a moderately good CP battery, Accel being a buff that easily stacks with other CP methods.
+ Can give himself and allies {{Status|en name=Acceleration}} on move for CP
 
+ {{Star|3}} variant can also give {{Status|en name=Arousal}}


'''Cons'''
'''Cons'''


- Berserk, with him having no way to patch up its negatives (past Charge, which won’t do much) makes his durability pretty terrible, even more so against Water. This weakness is greatly mitigated by evolving the skill, however.
- Berserk+ worsens his durability, which is a problem in his {{Star|4}} variant which encourages getting hit


- From the above point, it also makes his Default useless since he should be discouraged from being hit at all.
- CP boost from Acceleration by moving is mediocre compared to other CP batteries


- His Charge isn’t anything worth noting past potentially good damage, trivializing his Default and LB1.
- Charge Skill is unremarkable and scales poorly with SALV


===☆5 Valentine Gunzo===
===☆5 Valentine Gunzo===
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'''Class:''' Glass Cannon, Offensive Support
'''Class:''' Glass Cannon, Offensive Support


'''Gameplay role:'''  
'''Gameplay role: CP Battery, Damage Dealer'''  


'''Pros'''
'''Pros'''


+ Default Berserk along with LB2 bolsters his damage considerably, which also applies to his Charge, that by itself is fantastic to fill up his and his allies’ CP.
+ {{Status|en name=Berserk+}} and {{Status|en name=Vigor}} can make him do decent damage


+ LB1 Acceleration allows him to reach his fantastic Charge faster.
+ Gives a nice +20 CP and {{Status|en name=Acceleration}} to allies one square away on moving, an excellent range for a CP battery


+ LB3 has an amazing effect range as well as applying basically LB1, whose benefits have already been stated.
+ Increased vertical movement allows for strategic positioning
 
+ Charge Skill acts as CP battery, leading to potential constant refilling of CP for the entire team
 
+ Gives {{Status|en name=Evasion}} to himself and allies horizontally adjacent to him upon moving for the first two turns of a phase


'''Cons'''
'''Cons'''


- Berserk makes his durability pretty terrible, which makes LB2 a bonus that’s generally hard to get.
- Durability becomes an issue past first two turns of a phase; Berserk+ worsens durability, Vigor requires being hit
 
- LB3 may have a fantastic effect range and buff, but it’s gated by a so-so proc rate.


- Needs to move for CP battery effects outside of CS


==Gameplay Role==
==Gameplay Role==
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{{Transient stat table|Gunzo|rarity=5|variant=Valentine|merge=finish|atk buff=2.6,2.4|def buff=1.3|cs atk buff = 2.6,2.4|note=With {{Status|en name=Berserk+}}, {{Status|en name=Vigor}}}}
{{Transient stat table|Gunzo|rarity=5|variant=Valentine|merge=finish|atk buff=2.6,2.4|def buff=1.3|cs atk buff = 2.6,2.4|note=With {{Status|en name=Berserk+}}, {{Status|en name=Vigor}}}}


Concerning Valentine Gunzo's damage output, his damage output is mostly fair, sitting at around 7.5k damage per square unseeded with {{Status|en name=Berserk+}} up. However, due to his role as a CP battery as noted before, Valentine Gunzo will in practice be using his CS frequently, so his damage output is more skewed to that of a {{Weapon|Magic}} unit with 15k damage per square when he CSes. If he also procs {{Status|en name=Vigor}}, his damage will also increase considerably although such an expectation should be treated as optimistic at best since it assumes him being hit, something which a team composition including him would ideally mitigate.
Concerning Valentine Gunzo's damage output, his damage output is mostly fair, sitting at around 7.5k damage per square unseeded with {{Status|en name=Berserk+}} up. However, due to his role as a CP battery as noted before, Valentine Gunzo will in practice be using his CS frequently, so his damage output is more skewed to that of a {{Weapon|Magic}} unit with 15k damage per square when he CSes. If he also procs {{Status|en name=Vigor}}, his damage will also increase considerably, which is now very easy to accomplish due to his skill evolution allowing him to have {{Status|en name=Evasion}} for the first two turns.


==Stats and Seed Usage==
==Stats and Seed Usage==
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The main idea of this team is to use {{Transient icon|Gunzo|variant=Valentine|rarity=5}} for his CP charging abilities to get his teammates to CS. Due to Valentine Gunzo and {{Transient icon|Thunderbird|rarity=4}} having charge skills which bestow CP to self and allies for every enemy hit, this makes them ideal partners for getting charge skills back to speed. Similarly, {{Transient icon|Astaroth|rarity=3}} can effectively charge CP after activating their CS by becoming {{Weapon|None}} type and having access to {{Status|連撃}}. Finally, {{Transient icon|Chernobog|variant=Beachside|rarity=5}} acts as a release valve for CP, quickly gaining his CS back by the previously listed CP charging from his allies.
The main idea of this team is to use {{Transient icon|Gunzo|variant=Valentine|rarity=5}} for his CP charging abilities to get his teammates to CS. Due to Valentine Gunzo and {{Transient icon|Thunderbird|rarity=4}} having charge skills which bestow CP to self and allies for every enemy hit, this makes them ideal partners for getting charge skills back to speed. Similarly, {{Transient icon|Astaroth|rarity=3}} can effectively charge CP after activating their CS by becoming {{Weapon|None}} type and having access to {{Status|連撃}}. Finally, {{Transient icon|Chernobog|variant=Beachside|rarity=5}} acts as a release valve for CP, quickly gaining his CS back by the previously listed CP charging from his allies.


As Valentine Gunzo's primary weakness is a lack of sustainability from no innate access to damage mitigation or healing, Beachside Chernobog and {{Star|3}} Astaroth exist to patch up said areas while respecting Valentine Gunzo's moveslut status. Specifically {{Status|聖油}} from Beachside Chernobog and {{Status|防御強化}} from Astaroth help mitigate damage, and both units are able to heal through flat healing and through Unction again and {{Status|祝福}}. These combined effects are enough to support Valentine Gunzo's weaknesses.
As Valentine Gunzo's primary weakness is a lack of sustainability past the first two turns of a phase, Beachside Chernobog and {{Star|3}} Astaroth exist to patch up said areas while respecting Valentine Gunzo's moveslut status. Specifically {{Status|聖油}} from Beachside Chernobog and {{Status|防御強化}} from Astaroth help mitigate damage, and both units are able to heal through flat healing and through Unction again and {{Status|祝福}}. These combined effects are enough to support Valentine Gunzo's weaknesses.


Thunderbird is particularly chosen here in this team for his LB3's effect which gives him a guaranteed +14CP for every enemy hit to himself. This is a really large amount of CP charging so any extra amount of CP from his allies makes it easily possible to CS every other turn. His access to extra horizontal movement and the ability to bestow {{Status|CT}} to allies are also nice bonuses. His CS also gives out {{Status|弱体反射}} to the entire team, allowing for some form of debuff prevention which is nice.
Thunderbird is particularly chosen here in this team for his LB3's effect which gives him a guaranteed +14CP for every enemy hit to himself. This is a really large amount of CP charging so any extra amount of CP from his allies makes it easily possible to CS every other turn. His access to extra horizontal movement and the ability to bestow {{Status|CT}} to allies are also nice bonuses. His CS also gives out {{Status|弱体反射}} to the entire team, allowing for some form of debuff prevention which is nice.
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* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
[[Category:Strategy pages]]
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