Difference between revisions of "Triton/Strategy"

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==Overview==
==Overview==


{{Transient icon|Triton}}, in both rarities, fills in the role of a Defense-Oriented Support with plenty of tools to diminish damage taken by allies. His primary gimmick, which is still to this day currently unique to him, is being able to apply {{Status|en name=Reflect Debuff}} to self and allies around him just by hitting enemies regularly, this allows him to potentially grant it to the entire team every turn. He can also purge buffs and CP from enemies, grant defensive buffs to allies ({{Status|en name=Protection}} and {{Status|en name=Evasion}}), {{Status|en name=Ardor}}, CP, HP and pushback every enemy with his Charge, leaving them rooted in their place. All this utility is balanced around his skills having relatively weak proc rates, though considering his Magic range allowing him to hit five enemies, his effectiveness increases exponentially by giving him multiple chances per turn to trigger his skills.  
{{Transient icon|Triton}}, in both rarities, fills in the role of a Defense-Oriented Support with plenty of tools to diminish damage taken by allies. His primary gimmick, which is still to this day currently unique to him and {{Transient icon|Tsukuyomi}}, is being able to apply {{Status|en name=Reflect Debuff}} to self and allies around him just by hitting enemies regularly, this allows him to potentially grant it to the entire team every turn. He can also purge buffs and CP from enemies, grant defensive buffs to allies ({{Status|en name=Protection}} and {{Status|en name=Evasion}}), {{Status|en name=Ardor}}, CP, HP and pushback every enemy with his Charge, leaving them rooted in their place. All this utility is balanced around his skills having relatively weak proc rates, though considering his Magic range allowing him to hit five enemies, his effectiveness increases exponentially by giving him multiple chances per turn to trigger his skills.  
His 3☆ card also has Mentor as his LB2 skill, being one of the four possible EXP boosting characters, which ends up being extremely significant when clearing dungeons and leveling units with {{AR Equipment|id=2002}}. This skill is also the only one that differs across both rarities.
His 3☆ card also has Mentor as his LB2 skill, being one of the four possible EXP boosting characters, which ends up being extremely significant when clearing dungeons and leveling units with {{AR Equipment|id=2002}}. This skill is also the only one that differs across both rarities.
Overall a solid unit that can allow the team to stall and survive through tough opponents with high damage and potentially damaging debuffs.
Overall a solid unit that can allow the team to stall and survive through tough opponents with high damage and potentially damaging debuffs.
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===Default Triton===
===Default Triton===


{{Transient icon|Triton}} has some decent options for ARs that can support his role further and complementing aspects of gameplay that he lacks. Some of these boost his low damage output through CS, turning him from a high defensive support to a map clear DPS during Charge with the right buffs, these ARs being {{AR Equipment|id=5014}}, {{AR Equipment|id=5040}} and {{AR Equipment|id=5042}}. Swimmer+ can also help reach this stage faster which is something to keep in mind. Other aspects that can be improved are his sustainability, which luckily there are some ARs that can grant a fragment of help with that between phases, such as {{AR Equipment|id=5030}} and {{AR Equipment|id=5032}} which can help him recover some health across phases, {{AR Equipment|id=5004}} which helps him get access to Evasion as well on the first turn of each phase and also {{AR Equipment|id=5043}} which can help him get an additional measure of defense against enemies inflicting a multitude of debuffs.
{{Transient icon|Triton}} has some decent options for ARs that can support his role further and complementing aspects of gameplay that he lacks. Some of these boost his low damage output through CS, turning him from a high defensive support to a map clear DPS during Charge with the right buffs, these ARs being {{AR Equipment|id=5014}}, {{AR Equipment|id=5040}} and {{AR Equipment|id=5042}}. Swimmer+ can also help reach this stage faster which is something to keep in mind. Other aspects that can be improved are his sustainability, which luckily there are some ARs that can grant a fragment of help with that between phases, such as {{AR Equipment|id=1007}}, {{AR Equipment|id=5030}} and {{AR Equipment|id=5032}} which can help him recover some health across phases, {{AR Equipment|id=5004}} which helps him get access to Evasion as well on the first turn of each phase and also {{AR Equipment|id=5043}} which can help him get an additional measure of defense against enemies inflicting a multitude of debuffs.


==Checks and Counters==
==Checks and Counters==
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{{Transient icon|Triton|rarity=4}}'s role in this team is to bestow {{Status|en name=Reflect Debuff}}, {{Status|en name=Protection}} and {{Status|en name=Evasion}} to his allies, most importantly, to {{Transient icon|Tangaroa|rarity=5|variant=Canaan}}. His role is to spread his own {{Status|en name=Vigor}},{{Status|en name=Unction}} and {{Status|en name=Nourishment}} as well as all the buffs being granted to him, such as sending {{Status|en name=Evasion}} or {{Status|en name=Ardor}} right back at {{Transient icon|Triton}} or simply spreading buffs to units not positioned directly adjacent to the bestower. He will also be the team's main ferry unit.
{{Transient icon|Triton|rarity=4}}'s role in this team is to bestow {{Status|en name=Reflect Debuff}}, {{Status|en name=Protection}} and {{Status|en name=Evasion}} to his allies, most importantly, to {{Transient icon|Tangaroa|rarity=5|variant=Canaan}}. His role is to spread his own {{Status|en name=Vigor}},{{Status|en name=Unction}} and {{Status|en name=Nourishment}} as well as all the buffs being granted to him, such as sending {{Status|en name=Evasion}} or {{Status|en name=Ardor}} right back at {{Transient icon|Triton}} or simply spreading buffs to units not positioned directly adjacent to the bestower. He will also be the team's main ferry unit.
{{Transient icon|Hephaestus|rarity=5}} debuffing the enemy team, buffing allied team with {{Status|en name=Crit}} and {{Status|en name=Nullify Debuff}}, maintaining two layers of Debuff protection every turn. {{Transient icon|Astaroth|rarity=3}} will keep the party healed, CP charged and buffed even further with {{Status|en name=DEF Up}} and {{Status|en name=ATK Up}}.
{{Transient icon|Hephaestus|rarity=5}} debuffing the enemy team, buffing allied team with {{Status|en name=Crit}} and {{Status|en name=Nullify Debuff}}, maintaining two layers of Debuff protection every turn. {{Transient icon|Astaroth|rarity=3}} will keep the party healed, CP charged and buffed even further with {{Status|en name=DEF Up}} and {{Status|en name=ATK Up}}.
* [https://youtu.be/YBudBEJM11U Valentine Timeslip High-Difficulty Quest (80)]


===Mentoring Team===
===Mentoring Team===
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* [https://youtu.be/em3VKdBYCFQ Nerima Ward Seed Quest]
* [https://youtu.be/em3VKdBYCFQ Nerima Ward Seed Quest]
[[Category:Strategy pages]]
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