Difference between revisions of "Freeze"
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{{#vardefine:status en name|Freeze}} | {{#vardefine:status en name|Freeze}} | ||
{{#vardefine:status en note|DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns}} | {{#vardefine:status en note|DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns}} | ||
{{#vardefine:status tags|DEF down; Decrease HP}} | |||
{{#masterdata:Status|17}} | {{#masterdata:Status|17}} | ||
Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns. | Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns. | ||
{{Skills that use status|{{PAGENAME}}|format=small}} | {{Skills that use status|{{PAGENAME}}|format=small}} | ||
{{Status navbox}} |
Revision as of 17:01, 30 August 2020
Freeze凍結 | |||
---|---|---|---|
Type | DebuffAffected by statuses related to debuffs, e. g. Nullify Debuff or Reflect Debuff. | ||
Notes | Increase both fixed damage and incoming damage rate. | ||
Description | DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns | ||
Duration | 4 | ||
Tags | DEF down, Decrease HP | ||
Base Value | Maximum Value | ||
Damage Multiplier Received | 110% | 0% | |
HP Recovered | -200 | ||
Used Skills |
Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns.
Status usage
See Freeze/Used Skills for more details