Difference between revisions of "Combo"

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{{#vardefine:status en name|Combo}}
{{#vardefine:status en name|Combo}}
{{#vardefine:status en note|連続攻撃}}
{{#vardefine:status en note|ATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns}}
{{#masterdata:Status|55}}
{{#masterdata:Status|55}}
Decreases damage dealt x0.6, but lets the unit attack twice for 2 turns.
Decreases damage dealt x0.6, but lets the unit attack twice for 2 turns. Special rules apply when a unit has their CP at 100% (tested on version 4.0.1):


== Skills Related to this Buff==
* When a unit with [[Combo]] (either present before its activation or bestowed as a CS effect) activates their CS, the charge attack plays out with its charge range, '''but does not receive the combo penalty'''. Thereafter, the unit attacks again with a normal attack at normal range and the combo penalty applies ''if'' the total CP after this first charge attack is less than 100. It is untested if the combo penalty still applies if the total CP after this first charge attack reaches 100 CP, but it seems likely that it would ''not'' apply based on the probably bugs identified in the next two points.
[[Green Thumb]]<br />
{{Skill name|御車将軍}}


== Charge Skills Related to this Buff ==
* When a unit with [[Combo]] misses their charge attack at their charge range, the unit attacks again with a normal attack, at normal range, '''but does not receive the combo penalty'''. This is most likely a bug.
Ophiogenes: Holy Egg ([[Ophion]])<br />
 
Nardò Messiah?: Awe Inspiring Oil Demon ([[Arslan]]) (Halloween)<br />
* When a unit with less than 100 CP and with [[Combo]] attacks, and they reach 100 CP with their first attack (which experiences the combo penalty), their second attack will still be a normal attack at normal range, '''but the combo penalty will not apply for this second attack'''. This is most likely a bug.
Tenma Tachiehoushi ([[Suzuka]])<br />
 
Tensatsusei Kokusenpuu ([[Tetsuox]])
It can be speculated the likely bug highlighted in the last two points probably arose due to nullifying the combo penalty for actual charge attacks, and with charge attacks dubiously selected by the criteria of being any sort of attack that occurs at 100 CP.
 
{{Skills that use status|{{PAGENAME}}|format=small}}
 
{{Status navbox}}

Latest revision as of 16:17, 30 August 2020

Combo連撃
Type BuffAffected by statuses related to buffs, e. g. Spread Buffs or Nullify Buff.
Notes Attack consecutively
Description ATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns
Duration 2
Tags Other
Base Value Maximum Value
Damage Multiplier Dealt 60% 0%
Used Skills

Decreases damage dealt x0.6, but lets the unit attack twice for 2 turns. Special rules apply when a unit has their CP at 100% (tested on version 4.0.1):

  • When a unit with Combo (either present before its activation or bestowed as a CS effect) activates their CS, the charge attack plays out with its charge range, but does not receive the combo penalty. Thereafter, the unit attacks again with a normal attack at normal range and the combo penalty applies if the total CP after this first charge attack is less than 100. It is untested if the combo penalty still applies if the total CP after this first charge attack reaches 100 CP, but it seems likely that it would not apply based on the probably bugs identified in the next two points.
  • When a unit with Combo misses their charge attack at their charge range, the unit attacks again with a normal attack, at normal range, but does not receive the combo penalty. This is most likely a bug.
  • When a unit with less than 100 CP and with Combo attacks, and they reach 100 CP with their first attack (which experiences the combo penalty), their second attack will still be a normal attack at normal range, but the combo penalty will not apply for this second attack. This is most likely a bug.

It can be speculated the likely bug highlighted in the last two points probably arose due to nullifying the combo penalty for actual charge attacks, and with charge attacks dubiously selected by the criteria of being any sort of attack that occurs at 100 CP.

Status usage

See Combo/Used Skills for more details

ApplyAdvantageRemove
Base Skill Sprouter (allies)
     Volos
     Volos
Dual Wielder (self)
     Musashi
     Musashi
Cooperator (allies)
     Fire Mobster
     Water Mobster
     Wood Mobster
     Aether Mobster
     Nether Mobster
Sprouter+ (allies)
     Volos
     Volos
Mobilized General (self)
     Ganglie (Journey)
Pugilist (self)
     Pollux (Christmas)
Dream Grabber (allies)
     Oniwaka (Setsubun)
Apocalypse Observer (self)
     Ziz
Hounder (self)
     Toji (Valentine)
Clean Sweeper (self)
     Algernon
Fullmetal Janitor (self)
     Algernon
Royally Swamped (self)
     Jambavan (Nightmare)
Reflection in the Mirror (self)
     Amatsumara (Fashionista)
Tailwind Caller (allies)
     Seth (Beachside)
Reliable Executor (self)
     Robinson (Canaan)
Metabolic Burner (self)
     Tomte
Fullmetal Janitor+ (self)
     Algernon
Light Bringer (self)
     Jacob
Light Wielder (self)
     Jacob
Mobilized General+ (self)
     Ganglie (Journey)
Pillar to His Friends (self)
     Moritaka (Jamboree)
Those Etched in Each Other's Hearts (self)
     Hephaestus (Summer)
Illusionist (self)
     Cait Sith
Inimitable Illusionist (self)
     Cait Sith
Gifted Goldfisher (self)
     Licho (Festival)
Trio (self)
     Shiva
Trio Divided (self)
     Shiva
Celestial Sunderer (self)
     Marduk
Celestial Ravager (self)
     Marduk
Range Finder (self)
     Red Ranger
     Blue Ranger
     Green Ranger
     Yellow Ranger
     Purple Ranger
     Black Ranger
     White Ranger
     Brown Ranger
Beaconing Pugilist (self)
     Pollux (Christmas)
Dual Handler (self)
     MacRoich
Dual Demagogue (self)
     MacRoich
Silver Shooter (self)
     Kresnik
     Kresnik
Asura Pounder (self)
     Durga (Nightmare)
Twin-Hearted Zosma (self)
     Oz
Android of the Stars (self)
     Breke (Nightglows)
Bull Tamer (allies)
     Wakan Tanka
Prepared One (self)
     Ose (Christmas)
Beltane Illusionist (allies)
     Cait Sith
Beltane Illusionist (self)
     Cait Sith
Filial Distender (self)
     Yoshito
Absence Certifier (self)
     Gorozaemon
Unknowable Icon (self)
     Gorozaemon
Summernight Laborer (self)
     Heracles (Pool)
Gunslinger (self)
     Kresnik (Halloween)
Gardener and Educator (self)
     Boogeyman
Snow Field Advisor (allies)
     Tanetomo (Valentine)
Petal Leaper (self)
     Tanetomo (Valentine)
Scarred-Back Wanderer (enemies)
     Gurangatch
Grand Light Wielder (self)
     Jacob
Punk with Wild Child (self)
     Motosumi
Midsummer Youth Actor (self)
     MacRoich (Summer)
Sweltering Southern Santa (self)
     Ded (Christmas)
Mingler (self)
     Gordon
Path-Crossing Barkeep (self)
     Gordon
Blushing Destroyer (self)
     Kalki (Christmas)
Miniaturizer (self)
     Otter
Miniaturizing Divider (self)
     Otter
Silver Flower Brain Trust (allies)
     Tanetomo (Valentine)
Oni Law Agent (self)
     Toji (Valentine)
Heavy Stone Carrier (self)
     Takeminakata (Valentine)
Royally Swamped Miracle Worker (self, allies)
     Jambavan (Nightmare)
Happiness Investigator (self)
     Belphegor
Future City Dweller (self, allies)
     Tu'er Shen
Prolific Multiplier (self, allies, enemies)
     Nyarlathotep (Main Story)
Sandalwood Merit (self)
     Sanzo
Best Summer Lover (self)
     Enigma (Mountain)
Nerve Plucker (x1.5)
     Bael
Nerve Wrecker (x2)
     Bael
Distant Beacon
     Teda
     Teda
Charge Skill Ophion (self)
Ophion (self)
Arsalan (Halloween) (self)
Robinson (self)
Robinson (self)
Tetsuox (self, allies)
Tetsuox (self, allies)
Suzuka (self)
Suzuka (self)
Astaroth (self)
Astaroth (self)
Sitri (Christmas) (self)
Snow (Valentine) (self)
Marduk (self)
Ziz (Christmas) (self)
Kresnik (self)
Kresnik (self)
Xolotl (Hot Paradise) (self)
Hastur (self)
Hastur (self)
Quantum (self)
Kokopelli (self)
Kokopelli (self, allies)
AR Skill Shooting Stars (self)
Sparring Brethren (self)
Golden Harvest (self)