Difference between revisions of "Gunzo/Strategy"

938 bytes added ,  09:11, 28 February 2020
(might as well finish this off)
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==Checks and Counters==
==Checks and Counters==


'''Example counter'''
===Valentine Gunzo===


Example description
'''CS Prevention'''
 
Since a team using {{Transient icon|Gunzo|variant=Valentine}} is likely to be using Charge Skills as the foundation of their team, things which prevent charge skills from activating are particularly damaging. Status effects such as {{Status|en name=Darkness}}, {{Status|en name=Fear}}, {{Status|en name=CS Lock}} are all difficult statuses to overcome for such teams. Enemies who decrease CP by other means will also achieve similar effects.
 
'''Movement Inhibition'''
 
On a similar note, movement inhibiting statuses such as Fear and {{Status|en name=Oppression}} will also effectively clamp down on Valentine Gunzo's ability as a CP battery so these are also detrimental effects. It also prevents him from accomplishing his niche as a unit with extra vertical movement.
 
'''Skill Locking'''
 
Since Valentine Gunzo is not immune to skill locking effects, statuses such as {{Status|en name=Bind}} will stop him as well like other units.


==Teambuilding Options==
==Teambuilding Options==
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