Difference between revisions of "Gunzo/Strategy"

1,097 bytes added ,  08:55, 28 February 2020
might as well finish this off
(might as well finish this off)
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==Team Synergy==
==Team Synergy==


'''Example synergy class'''
===Valentine Gunzo===


Example description
'''Units with good Charge Skils'''
 
As a CP battery, {{Transient icon|Gunzo|variant=Valentine}} benefits from allies who have good Charge Skills. These can be units with {{Weapon|All}} range CSes such as {{Transient icon|Typhon|variant=Make Sail}} and {{Transient icon|Tangaroa|variant=Canaan}} or units with good effects like bestowing {{Status|en name=Evasion}} to allies such as {{Transient icon|Takemaru|rarity=5}} or {{Transient icon|Seth|rarity=4}}. In particular, since Valentine Gunzo's CS also acts as a CP battery, it would be nice to pair him with units with Charge Skills that also do the same thing like {{Transient icon|Thunderbird|rarity=4}}.
 
'''Damage mitigators/healers'''
 
While Valentine Gunzo's defenses are not as frail as before, he would still benefit from some passive protection against enemies. Units such as {{Transient icon|Chernobog|rarity=Beachside}} and {{Transient icon|Choji|rarity=4}} are possible choices. It's worth noting that these units would likely to be CSing regularly since Valentine Gunzo is a CP battery, so passive defenders like {{Transient icon|Triton}} might not be ideal.


==Checks and Counters==
==Checks and Counters==
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