Difference between revisions of "Jambavan/Strategy"

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Revision as of 17:20, 21 April 2019

NOTE: This page currently under construction.

(This page is for Jambavan strategy guide. For the standard Jambavan page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

☆3/☆4 Jambavan

A traditional healer, but surprisingly different in performance in comparison to most others, Jambavan gives a pretty considerable heal to whatever ally is in front of him and also removes most of their ailments, pair this with the fact nearly all of his skills are basically on demand by moving, and he may prove worth being moved around. LB3 Insight is given through attacking things compared to other trigger methods, which allow him to sit and act as a form of Insight+CP pseudo-battery, allowing for some curious interactions for allies with low-ish rates. His downsides lie in the fact that, besides LB3, all of his skills crave for him to be moved and have someone in front of him, with Default heal being possible to outdo without some defensive buffs on said ally. That and his Charge offering Blessing at its poorest effect, which isn’t going to do much to note, it also somehow applies to enemies hit (which probably only benefits 5☆ Harlot), which isn’t any better.

☆4 Nightmare Jambavan

Example overview

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

☆3/☆4 Jambavan

Class: Healer, Defensive Support

Gameplay Role:

Pros

+ Very considerable heal from Default to any frontliner of choice, along with wearing off their ailments through LB1.

+ Traditional increased durability through LB2 Tenacity on demand.

+ LB3 is great to push some CP around and increase his allies’ proc rates thanks to Insight, which makes room for curious interactions.

Cons

- ¾ of his skills need him to move, with his range being exclusive to whatever is in front of him in trade off to how big the effects can be.

- Despite the big heal, it can be fairly easy to outdone without outside support from defensive buffs.

- Charge isn’t particularly good, it also applies to enemies he hits, which isn’t any better (except for Babalon to abuse).

☆4 Nightmare Jambavan

Class:

Gameplay Role:

Pros

+ Example pro

Cons

- Example con

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngAether element icon.pngThrust weapon icon.png 6479 8509 3331 4861 1832 2674 1865 2722
Icon frame rarity 4.pngAether element icon.pngMagic weapon icon.png 7461 9501 3618 5135 1013 1438 3039 4313
Icon frame rarity 4.pngWater element icon.pngThrust weapon icon.png 6616 8523 4649 6282 2557 3455 1395 1884


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Jambavan
【Debuffer】

Jambavan
【Moveslut, CP Battery】

Jambavan
【Healer, Tank】

Jambavan
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples