Difference between revisions of "Durga/Strategy"
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''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List] | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List] | ||
Durga, along with Gendarme Ikutoshi introduce the new Limit buff, a high-risk high-reward buff that benefits from low-HP users in order to let them deal tremendous damage, going anywhere from a traditional offensive buff to the likes of a Critical or beyond, with Durga’s element dealing x1.5 damage to anything (not Neutral/Hero), it can prove effective to deal with anything on sight. Her damage cannot be denied by Evasion thanks to LB2, making the only thing to stop her is traditional defensive buffs. Charge extends Limit fun to her allies, but it only truly works if said allies are on low-ish HP as well and need her as leader if you want to emphasize on its effects. LB3 is mostly for hit-and-run tactics, it’s there mostly to hit and outdo a few attack ranges, but like its other users doesn’t see much use or help generally, if at all. Consider defensive buffs or Guts at minimum if you want her not to be oneshot and try grabbing an offensive buff, she’s certainly Move-heavy, so she has to be the main focus of the party, otherwise she’ll end up very underwhelming. | {{Companion icon|Durga}}, along with Gendarme Ikutoshi introduce the new Limit buff, a high-risk high-reward buff that benefits from low-HP users in order to let them deal tremendous damage, going anywhere from a traditional offensive buff to the likes of a Critical or beyond, with Durga’s element dealing x1.5 damage to anything (not Neutral/Hero), it can prove effective to deal with anything on sight. Her damage cannot be denied by Evasion thanks to LB2, making the only thing to stop her is traditional defensive buffs. Charge extends Limit fun to her allies, but it only truly works if said allies are on low-ish HP as well and need her as leader if you want to emphasize on its effects. LB3 is mostly for hit-and-run tactics, it’s there mostly to hit and outdo a few attack ranges, but like its other users doesn’t see much use or help generally, if at all. Consider defensive buffs or Guts at minimum if you want her not to be oneshot and try grabbing an offensive buff, she’s certainly Move-heavy, so she has to be the main focus of the party, otherwise she’ll end up very underwhelming. | ||
==Highlights== | ==Highlights== |
Revision as of 23:22, 17 March 2019
NOTE: This page currently under construction.
(This page is for Durga strategy guide. For the standard Durga page, click here.)
Overview
Adapted with permission from Kiraidi's Tier List
Durga, along with Gendarme Ikutoshi introduce the new Limit buff, a high-risk high-reward buff that benefits from low-HP users in order to let them deal tremendous damage, going anywhere from a traditional offensive buff to the likes of a Critical or beyond, with Durga’s element dealing x1.5 damage to anything (not Neutral/Hero), it can prove effective to deal with anything on sight. Her damage cannot be denied by Evasion thanks to LB2, making the only thing to stop her is traditional defensive buffs. Charge extends Limit fun to her allies, but it only truly works if said allies are on low-ish HP as well and need her as leader if you want to emphasize on its effects. LB3 is mostly for hit-and-run tactics, it’s there mostly to hit and outdo a few attack ranges, but like its other users doesn’t see much use or help generally, if at all. Consider defensive buffs or Guts at minimum if you want her not to be oneshot and try grabbing an offensive buff, she’s certainly Move-heavy, so she has to be the main focus of the party, otherwise she’ll end up very underwhelming.
Highlights
Adapted with permission from Kiraidi's Tier List
Class: Glass Cannon
Gameplay role:
Pros
+ Default Acceleration stacks with other CP increase methods to reach her Charge faster, which by itself is nice as a damage boost for allies at low HP.
+ LB1 Limit is the cornerstone of her abilities, both her element and Limit’s effects at low HP let her boast of a naturally tremendous damage against anything, which also extends to her Charge.
+ LB2 is simple yet effective in situations where her damage could have otherwise been denied by Evasion effects.
Cons
- Limit is a high-risk high-reward buff that lasts as short as a Critical or similar buff, her element also increases damage taken, this paired with no way to reduce damage puts her in a really tough spot.
- On the topic of Limit, Charge Limit effects are only truly useful if allies are at low-ish HP, which isn’t recommended to begin with. Consider that Limit is short-lived and needs her as leader for allies to approach its effects.
- LB3 serves as a hit-and-run tactic, but can prove a bit counterproductive since her range can become suboptimal, or outright cockblocked as 3☆.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
5544 | 7419 | 4281 | 5953 | 4281 | 5953 | 3853 | 5358 | |
6155 | 8009 | 5124 | 6827 | 2818 | 3755 | 3996 | 5325 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name (≥X cost)
Team Details (submitted by UserName) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example team function description.