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===☆3/☆5 Claude=== | ===☆3/☆5 Claude=== | ||
{{Transient icon|Claude}} is an offensive support mainly thanks to LB1, a welcoming offense buff to any character, enhanced by LB2’s fantastic effect, which he makes full use of thanks to his attack range(s). There is one big issue with him though, LB3 applies | {{Transient icon|Claude}} is an offensive support mainly thanks to LB1, a welcoming offense buff to any character, enhanced by LB2’s fantastic effect, which he makes full use of thanks to his attack range(s). There is one big issue with him though, LB3 applies Ardor to enemies hit besides allies, if you thought Beach-themed characters had it bad, he takes it a step further and makes it worse, it doesn’t help that the only ones that benefit from this effect are whoever is behind him and he’s not exactly a lasting frontliner, this heavily discourages him from hitting much enemies, it can be a little tricky since his ranges are very covering, but unless you want your runs screwed up with Ardor-enhanced enemies, you’ll want to heavily consider that. You can do that or simply not LB3 him, but then you’d be losing out on a potential additional steroid that may or may not define him as a worthy support. | ||
===☆4 Christmas Claude=== | ===☆4 Christmas Claude=== | ||
{{Transient icon|Claude|rarity=4|variant=Christmas}} comes in with jolly spirits and full love for his long-awaited and gender-dubious bride to be, shown through his devotion to a specific ally in front of him. Quite so considering that he offers up to 2 fully scaled offensive buffs, | {{Transient icon|Claude|rarity=4|variant=Christmas}} comes in with jolly spirits and full love for his long-awaited and gender-dubious bride to be, shown through his devotion to a specific ally in front of him. Quite so considering that he offers up to 2 fully scaled offensive buffs, Glint, CP and Blessings to the lucky frontliner you assign for him, played correctly you might be able to extend it to others but it takes a good party and careful planning. Claude himself also benefits from the latter LBs, bolstering his damage and CP and a small side bonus of not letting his beloved or himself be swayed by forced movement. He has a lot of potential to thoroughly break most glass cannons or make a lot of non-offensive characters suddenly hurt, but you must be aware of his positioning conditions, consistently hit at least an enemy and also go before his beloved. | ||
==Highlights== | ==Highlights== | ||
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- Past LB2, none of his buffs affect him, his Charge isn’t particularly great either to say he needs the CP. | - Past LB2, none of his buffs affect him, his Charge isn’t particularly great either to say he needs the CP. | ||
- LB3 has one big issue of applying | - LB3 has one big issue of applying Ardor to whatever it hits for some reason. The issue with this is that you don’t want buffed enemies, especially since it may backfire hard and possibly cost you a run or two. | ||
===☆4 Christmas Claude=== | ===☆4 Christmas Claude=== | ||
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'''Pros''' | '''Pros''' | ||
+ Offers a myriad of offensive boosts to his assigned frontliner, being | + Offers a myriad of offensive boosts to his assigned frontliner, being Vigor, Ardor and Glint. | ||
+ Not only that, but also offers fantastic and consistent healing through Blessing as well as constant CP for both. | + Not only that, but also offers fantastic and consistent healing through Blessing as well as constant CP for both. | ||
+ | + Ardor allows him to bolster his damage and allowing Charge to hit formidably, even if its effect is sadly dim due to its scaling. | ||
'''Cons''' | '''Cons''' |
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