Difference between revisions of "Shino/Strategy"

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443 bytes added ,  00:50, 10 September 2020
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{{Transient stat table|Shino|rarity=3|merge=start|note=-}}
{{Transient stat table|Shino|rarity=3|merge=start|note=-}}
{{Transient stat table|Shino|rarity=5|variant=Standard|note=-}}
{{Transient stat table|Shino|rarity=5|variant=Standard|note=-}}
{{Transient stat table|Shino|rarity=5|variant=Standard|atk buff=4|cs atk buff=4|note=Damage with 4x advantage against Countdown from [[Head Hunter]]}}
{{Transient stat table|Shino|rarity=5|variant=Standard|atk buff=4|cs atk buff=4|note=Damage with 4x advantage against {{Status|en name=Countdown}} from [[Head Hunter]]}}
{{Transient stat table|Shino|rarity=5|variant=Valentine|cs atk buff=2.525|note=Status Lv1 on charge Crit+ factored in|merge=finish}}
{{Transient stat table|Shino|rarity=5|variant=Valentine|cs atk buff=2.525|note=Status Lv1 on charge {{Status|en name=Crit+}} factored in|merge=finish}}




Example description
'''Valentine Shino'''
 
Skill seeds should be prioritized for {{Transient icon|Shino|variant=Valentine}} in order to guarantee his {{Status|en name=Limit}} proc. This also has the nice effect of helping to boost his chances of giving {{Status|en name=Regeneration}} to himself and {{Status|en name=Guts}} to allies. From there, ATK seeds should be used first to improve his damage since Valentine Shino is already very tanky.


==Team Synergy==
==Team Synergy==
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