From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
2 |
Cost |
4 |
HP |
155+133.316*(Lv-1) |
ATK |
85+22.398*(Lv-1) |
HP @ Lv 55 |
7354.064 |
ATK @ Lv 55 |
1294.492 |
Max HP+20 Lv, +2000 HP |
12020.384 |
Max ATK+20 Lv, +2000 ATK |
3742.452 |
Skills |
Mass-Produced Unit for Defense |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies behind self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies behind self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 30~60%
|
Circler |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to allies behind self / 25~50% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies behind self / 30~60%
|
Anti-Utopian Reserve |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies in Thrust range / 25~50% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away hitting units by 1 square / 30~60%
|
Detainer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hitting units / 15~30% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
|
Illustration |
Toomiro |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
Guild |
Summoners |
School |
Unknown |
Release Date |
2025-05-20 (v5.10.0) |
|
Research Files
Translated from Japanese
|
A mass-produced artificial material for the exterior walls of Tokyo created by the Laboratory. It is an artificial reproduction of the concept of a dragon. To those summoners who show sympathy for their "way of closing themselves off," they will lend their power as master and servant, friend, or neighbor. They are basically barriers, created to protect the "Laboratory."
|
|
Official Japanese
|
「ラボラトリ」によって量産された、東京の「外壁」の疑似素材。いわゆる「龍」の概念を抽出し、人工的に再現したもの。己たちの「閉じ方」に共感の姿勢を示す召喚主に対しては、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。基本的には壁役であり、「ラボラトリ」を護るための存在として発生している。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
155+133.316*(Lv-1) |
ATK |
85+22.398*(Lv-1) |
HP @ Lv 55 |
7354.064 |
ATK @ Lv 55 |
1294.492 |
Max HP+20 Lv, +2000 HP |
12020.384 |
Max ATK+20 Lv, +2000 ATK |
3742.452 |
Skills |
Mass-Produced Unit for Defense |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies behind self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies behind self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 30~60%
|
Circler |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to allies behind self / 25~50% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies behind self / 30~60%
|
Anti-Utopian Reserve |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies in Thrust range / 25~50% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away hitting units by 1 square / 30~60%
|
Detainer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hitting units / 15~30% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
|
Illustration |
Toomiro |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
Guild |
Summoners |
School |
Unknown |
Release Date |
2025-05-20 (v5.10.0) |
|
Translated from Japanese
|
A mass-produced artificial material for the exterior walls of Tokyo created by the Laboratory. It is an artificial reproduction of the concept of a dragon. To those summoners who show sympathy for their "way of closing themselves off," they will lend their power as master and servant, friend, or neighbor. They are basically barriers, created to protect the "Laboratory."
|
|
Official Japanese
|
「ラボラトリ」によって量産された、東京の「外壁」の疑似素材。いわゆる「龍」の概念を抽出し、人工的に再現したもの。己たちの「閉じ方」に共感の姿勢を示す召喚主に対しては、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。基本的には壁役であり、「ラボラトリ」を護るための存在として発生している。
|
|
|
Rarity |
2 |
Cost |
4 |
HP |
155+133.316*(Lv-1) |
ATK |
85+22.398*(Lv-1) |
HP @ Lv 55 |
7354.064 |
ATK @ Lv 55 |
1294.492 |
Max HP+20 Lv, +2000 HP |
12020.384 |
Max ATK+20 Lv, +2000 ATK |
3742.452 |
Skills |
Mass-Produced Unit for Defense |
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies behind self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies behind self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) to self / 30~60%
|
Circler |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to allies behind self / 25~50% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self and allies behind self / 30~60%
|
Anti-Utopian Reserve |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies in Thrust range / 25~50% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Push away hitting units by 1 square / 30~60%
|
Detainer |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hitting units / 15~30% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
|
Illustration |
Toomiro |
Scenario |
―― |
Voice |
―― |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
None |
Guild |
Summoners |
School |
Unknown |
Release Date |
2025-05-20 (v5.10.0) |
|
Translated from Japanese
|
A mass-produced artificial material for the exterior walls of Tokyo created by the Laboratory. It is an artificial reproduction of the concept of a dragon. To those summoners who show sympathy for their "way of closing themselves off," they will lend their power as master and servant, friend, or neighbor. They are basically barriers, created to protect the "Laboratory."
|
|
Official Japanese
|
「ラボラトリ」によって量産された、東京の「外壁」の疑似素材。いわゆる「龍」の概念を抽出し、人工的に再現したもの。己たちの「閉じ方」に共感の姿勢を示す召喚主に対しては、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。基本的には壁役であり、「ラボラトリ」を護るための存在として発生している。
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Notes
Mobs |
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Obtainable | mobs | |
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mobs | |
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