
|
JP Name |
風魔の忍び |
Trigger timing |
After MovingAfter this unit is held and released by their player. |
Effect |
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self |
Proc Chance |
25% |
|

|
JP Name |
風魔の忍び |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. |
Effect |
No effect |
Proc Chance |
100% |
This is an additional effect |
|

|
JP Name |
風魔の忍び |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. |
Effect |
Apply Evasion Strengthening (Enemy)While user has Evasion: +80% skill activation rate for 999 turns (Irremovable Buff) to self |
Proc Chance |
100% |
This is an additional effect |
|

|
JP Name |
風魔の忍び |
Trigger timing |
After Being HitThis unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. |
Effect |
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies at the 3rd square in front of self |
Proc Chance |
5% |
This is an additional effect |
|

|
JP Name |
風魔の忍び |
Trigger timing |
After Being HitThis unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. |
Effect |
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
5% |
This is an additional effect |
|

|
JP Name |
風魔の忍び |
Trigger timing |
After Being HitThis unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. |
Effect |
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies in Long Slash range |
Proc Chance |
5% |
This is an additional effect |
|

|
JP Name |
風魔の忍び |
Trigger timing |
After Being HitThis unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. |
Effect |
Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units |
Proc Chance |
5% |
This is an additional effect |
|

|
JP Name |
風魔の忍び |
Trigger timing |
Extra AttackAll multipliers stack with each other. |
Effect |
DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) (x2) |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 風魔の忍び
No transients found that satisfy the search criteria.
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