演出する者

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Choreographer
JP Name 演出する者
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
Proc Chance 50%

Choreographer
JP Name 演出する者
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect Skill LockCannot activate skills for 5 turns. (Debuff)
Proc Chance 50%
This is an additional effect

Choreographer
JP Name 演出する者
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect Double LockBlock skill and CS activation for 3 turns (Debuff)
Proc Chance 50%
This is an additional effect

Choreographer
JP Name 演出する者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +5~10 CP to self
Proc Chance 40%
This is an additional effect

Choreographer
JP Name 演出する者
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies on the entire board
Proc Chance 40%
This is an additional effect

Transients with 演出する者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Oscar 3InfernalNone450150Playwright Dresser and Undresser Choreographer Theater ManagerWeapon Spread All.pngMercurial CompositionGea▮▮-na▮▮Colann?

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